radeonsi: implement gl_SampleMaskIn
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
This commit is contained in:
@@ -106,7 +106,7 @@ GL 4.0, GLSL 4.00:
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- Enhanced textureGather DONE (r600, radeonsi)
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- Enhanced textureGather DONE (r600, radeonsi)
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- Geometry shader instancing DONE (r600)
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- Geometry shader instancing DONE (r600)
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- Geometry shader multiple streams DONE ()
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- Geometry shader multiple streams DONE ()
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- Enhanced per-sample shading DONE (r600)
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- Enhanced per-sample shading DONE (r600, radeonsi)
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- Interpolation functions DONE (r600)
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- Interpolation functions DONE (r600)
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- New overload resolution rules DONE
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
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GL_ARB_gpu_shader_fp64 DONE (nvc0, softpipe)
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@@ -643,6 +643,10 @@ static void declare_system_value(
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break;
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break;
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}
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}
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case TGSI_SEMANTIC_SAMPLEMASK:
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value = LLVMGetParam(radeon_bld->main_fn, SI_PARAM_SAMPLE_COVERAGE);
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break;
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default:
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default:
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assert(!"unknown system value");
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assert(!"unknown system value");
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return;
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return;
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