mesa: re-define NEED_SECONDARY_COLOR. fix #14310.
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@@ -273,8 +273,10 @@ do { \
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(CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
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|| (CTX)->Fog.ColorSumEnabled \
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|| ((CTX)->VertexProgram._Current && \
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((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
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((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
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|| ((CTX)->FragmentProgram._Current && \
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((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
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((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
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)
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