mesa: fix incorrect error string
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@@ -3274,7 +3274,7 @@ compressedteximage(struct gl_context *ctx, GLuint dims,
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border, imageSize, &reason);
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if (error) {
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_mesa_error(ctx, error, "glTexImage2D(%s)", reason);
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_mesa_error(ctx, error, "glCompressedTexImage%uD(%s)", dims, reason);
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return;
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}
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