i915g: Reduce state emission by using a index bias

This commit is contained in:
Jakob Bornecrantz
2010-06-12 21:01:58 +02:00
parent 255d4f24e0
commit ca43b6ec9d

View File

@@ -52,7 +52,7 @@
#include "i915_state.h"
#undef VBUF_MAP_BUFFER
#define VBUF_MAP_BUFFER
/**
* Primitive renderer for i915.
@@ -78,9 +78,12 @@ struct i915_vbuf_render {
struct i915_winsys_buffer *vbo;
size_t vbo_size; /**< current size of allocated buffer */
size_t vbo_alloc_size; /**< minimum buffer size to allocate */
size_t vbo_offset;
size_t vbo_hw_offset; /**< offset that we program the hardware with */
size_t vbo_sw_offset; /**< offset that we work with */
size_t vbo_index; /**< index offset to be added to all indices */
void *vbo_ptr;
size_t vbo_max_used;
size_t vbo_max_index; /**< index offset to be added to all indices */
#ifndef VBUF_MAP_BUFFER
size_t map_used_start;
@@ -100,6 +103,14 @@ i915_vbuf_render(struct vbuf_render *render)
return (struct i915_vbuf_render *)render;
}
/**
* If vbo state differs between renderer and context
* push state to the context. This function pushes
* hw_offset to i915->vbo_offset and vbo to i915->vbo.
*
* Side effects:
* May updates context vbo_offset and vbo fields.
*/
static void
i915_vbuf_update_vbo_state(struct vbuf_render *render)
{
@@ -107,13 +118,20 @@ i915_vbuf_update_vbo_state(struct vbuf_render *render)
struct i915_context *i915 = i915_render->i915;
if (i915->vbo != i915_render->vbo ||
i915->vbo_offset != i915_render->vbo_offset) {
i915->vbo_offset != i915_render->vbo_hw_offset) {
i915->vbo = i915_render->vbo;
i915->vbo_offset = i915_render->vbo_offset;
i915->vbo_offset = i915_render->vbo_hw_offset;
i915->dirty |= I915_NEW_VBO;
}
}
/**
* Callback exported to the draw module.
* Returns the current vertex_info.
*
* Side effects:
* If state is dirty update derived state.
*/
static const struct vertex_info *
i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
{
@@ -128,12 +146,18 @@ i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
return &i915->current.vertex_info;
}
/**
* Reserve space in the vbo for vertices.
*
* Side effects:
* None.
*/
static boolean
i915_vbuf_render_reserve(struct i915_vbuf_render *i915_render, size_t size)
{
struct i915_context *i915 = i915_render->i915;
if (i915_render->vbo_size < size + i915_render->vbo_offset)
if (i915_render->vbo_size < size + i915_render->vbo_sw_offset)
return FALSE;
if (i915->vbo_flushed)
@@ -142,6 +166,13 @@ i915_vbuf_render_reserve(struct i915_vbuf_render *i915_render, size_t size)
return TRUE;
}
/**
* Allocate a new vbo buffer should there not be enough space for
* the requested number of vertices by the draw module.
*
* Side effects:
* Updates hw_offset, sw_offset, index and allocates a new buffer.
*/
static void
i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
{
@@ -154,7 +185,9 @@ i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
i915->vbo_flushed = 0;
i915_render->vbo_size = MAX2(size, i915_render->vbo_alloc_size);
i915_render->vbo_offset = 0;
i915_render->vbo_hw_offset = 0;
i915_render->vbo_sw_offset = 0;
i915_render->vbo_index = 0;
#ifndef VBUF_MAP_BUFFER
if (i915_render->vbo_size > i915_render->map_size) {
@@ -168,6 +201,14 @@ i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
64, I915_NEW_VERTEX);
}
/**
* Callback exported to the draw module.
*
* Side effects:
* Updates hw_offset, sw_offset, index and may allocate
* a new buffer. Also updates may update the vbo state
* on the i915 context.
*/
static boolean
i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
ushort vertex_size,
@@ -175,10 +216,29 @@ i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
size_t offset;
/*
* Align sw_offset with first multiple of vertex size from hw_offset.
* Set index to be the multiples from from hw_offset to sw_offset.
* i915_vbuf_render_new_buf will reset index, sw_offset, hw_offset
* when it allocates a new buffer this is correct.
*/
{
offset = i915_render->vbo_sw_offset - i915_render->vbo_hw_offset;
offset = util_align_npot(offset, vertex_size);
i915_render->vbo_sw_offset = i915_render->vbo_hw_offset + offset;
i915_render->vbo_index = offset / vertex_size;
}
if (!i915_vbuf_render_reserve(i915_render, size))
i915_vbuf_render_new_buf(i915_render, size);
/*
* If a new buffer has been alocated sw_offset,
* hw_offset & index will be reset by new_buf
*/
i915_render->vertex_size = vertex_size;
i915_vbuf_update_vbo_state(render);
@@ -200,7 +260,7 @@ i915_vbuf_render_map_vertices(struct vbuf_render *render)
#ifdef VBUF_MAP_BUFFER
i915_render->vbo_ptr = iws->buffer_map(iws, i915_render->vbo, TRUE);
return (unsigned char *)i915_render->vbo_ptr + i915_render->vbo_offset;
return (unsigned char *)i915_render->vbo_ptr + i915_render->vbo_sw_offset;
#else
(void)iws;
return (unsigned char *)i915_render->vbo_ptr;
@@ -216,6 +276,7 @@ i915_vbuf_render_unmap_vertices(struct vbuf_render *render,
struct i915_context *i915 = i915_render->i915;
struct i915_winsys *iws = i915->iws;
i915_render->vbo_max_index = max_index;
i915_render->vbo_max_used = MAX2(i915_render->vbo_max_used, i915_render->vertex_size * (max_index + 1));
#ifdef VBUF_MAP_BUFFER
iws->buffer_unmap(iws, i915_render->vbo);
@@ -223,13 +284,36 @@ i915_vbuf_render_unmap_vertices(struct vbuf_render *render,
i915_render->map_used_start = i915_render->vertex_size * min_index;
i915_render->map_used_end = i915_render->vertex_size * (max_index + 1);
iws->buffer_write(iws, i915_render->vbo,
i915_render->map_used_start + i915_render->vbo_offset,
i915_render->map_used_start + i915_render->vbo_sw_offset,
i915_render->map_used_end - i915_render->map_used_start,
(unsigned char *)i915_render->vbo_ptr + i915_render->map_used_start);
#endif
}
/**
* Ensure that the given max_index given is not larger ushort max.
* If it is larger then ushort max it advanced the hw_offset to the
* same position in the vbo as sw_offset and set index to zero.
*
* Side effects:
* On failure update hw_offset and index.
*/
static void
i915_vbuf_ensure_index_bounds(struct vbuf_render *render,
unsigned max_index)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
if (max_index + i915_render->vbo_index < ((1 << 17) - 1))
return;
i915_render->vbo_hw_offset = i915_render->vbo_sw_offset;
i915_render->vbo_index = 0;
i915_vbuf_update_vbo_state(render);
}
static boolean
i915_vbuf_render_set_primitive(struct vbuf_render *render,
unsigned prim)
@@ -269,11 +353,11 @@ i915_vbuf_render_set_primitive(struct vbuf_render *render,
case PIPE_PRIM_QUADS:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = PIPE_PRIM_QUADS;
return TRUE;
return FALSE;
case PIPE_PRIM_QUAD_STRIP:
i915_render->hwprim = PRIM3D_TRILIST;
i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
return TRUE;
return FALSE;
case PIPE_PRIM_POLYGON:
i915_render->hwprim = PRIM3D_POLY;
i915_render->fallback = 0;
@@ -295,7 +379,9 @@ draw_arrays_generate_indices(struct vbuf_render *render,
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
unsigned end = start + nr;
unsigned end = start + nr + i915_render->vbo_index;
start += i915_render->vbo_index;
switch(type) {
case 0:
for (i = start; i+1 < end; i += 2)
@@ -359,16 +445,18 @@ draw_arrays_fallback(struct vbuf_render *render,
struct i915_context *i915 = i915_render->i915;
unsigned nr_indices;
nr_indices = draw_arrays_calc_nr_indices(nr, i915_render->fallback);
if (!nr_indices)
return;
i915_vbuf_ensure_index_bounds(render, start + nr_indices);
if (i915->dirty)
i915_update_derived(i915);
if (i915->hardware_dirty)
i915_emit_hardware_state(i915);
nr_indices = draw_arrays_calc_nr_indices(nr, i915_render->fallback);
if (!nr_indices)
return;
if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
FLUSH_BATCH(NULL);
@@ -409,6 +497,9 @@ i915_vbuf_render_draw_arrays(struct vbuf_render *render,
return;
}
i915_vbuf_ensure_index_bounds(render, start + nr);
start += i915_render->vbo_index;
if (i915->dirty)
i915_update_derived(i915);
@@ -454,35 +545,36 @@ draw_generate_indices(struct vbuf_render *render,
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
unsigned o = i915_render->vbo_index;
switch(type) {
case 0:
for (i = 0; i + 1 < nr_indices; i += 2) {
OUT_BATCH(indices[i] | indices[i+1] << 16);
OUT_BATCH((o+indices[i]) | (o+indices[i+1]) << 16);
}
if (i < nr_indices) {
OUT_BATCH(indices[i]);
OUT_BATCH((o+indices[i]));
}
break;
case PIPE_PRIM_LINE_LOOP:
if (nr_indices >= 2) {
for (i = 1; i < nr_indices; i++)
OUT_BATCH(indices[i-1] | indices[i] << 16);
OUT_BATCH(indices[i-1] | indices[0] << 16);
OUT_BATCH((o+indices[i-1]) | (o+indices[i]) << 16);
OUT_BATCH((o+indices[i-1]) | (o+indices[0]) << 16);
}
break;
case PIPE_PRIM_QUADS:
for (i = 0; i + 3 < nr_indices; i += 4) {
OUT_BATCH(indices[i+0] | indices[i+1] << 16);
OUT_BATCH(indices[i+3] | indices[i+1] << 16);
OUT_BATCH(indices[i+2] | indices[i+3] << 16);
OUT_BATCH((o+indices[i+0]) | (o+indices[i+1]) << 16);
OUT_BATCH((o+indices[i+3]) | (o+indices[i+1]) << 16);
OUT_BATCH((o+indices[i+2]) | (o+indices[i+3]) << 16);
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 0; i + 3 < nr_indices; i += 2) {
OUT_BATCH(indices[i+0] | indices[i+1] << 16);
OUT_BATCH(indices[i+3] | indices[i+2] << 16);
OUT_BATCH(indices[i+0] | indices[i+3] << 16);
OUT_BATCH((o+indices[i+0]) | (o+indices[i+1]) << 16);
OUT_BATCH((o+indices[i+3]) | (o+indices[i+2]) << 16);
OUT_BATCH((o+indices[i+0]) | (o+indices[i+3]) << 16);
}
break;
default:
@@ -527,6 +619,8 @@ i915_vbuf_render_draw_elements(struct vbuf_render *render,
if (!nr_indices)
return;
i915_vbuf_ensure_index_bounds(render, i915_render->vbo_max_index);
if (i915->dirty)
i915_update_derived(i915);
@@ -567,7 +661,7 @@ i915_vbuf_render_release_vertices(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
i915_render->vbo_offset += i915_render->vbo_max_used;
i915_render->vbo_sw_offset += i915_render->vbo_max_used;
i915_render->vbo_max_used = 0;
/*
@@ -622,7 +716,8 @@ i915_vbuf_render_create(struct i915_context *i915)
i915_render->vbo = NULL;
i915_render->vbo_ptr = NULL;
i915_render->vbo_size = 0;
i915_render->vbo_offset = 0;
i915_render->vbo_hw_offset = 0;
i915_render->vbo_sw_offset = 0;
i915_render->vbo_alloc_size = i915_render->base.max_vertex_buffer_bytes * 4;
#ifdef VBUF_USE_POOL