gallium/cso: fix sampler / sampler_view counts

Now that it is possible to query drivers for the max sampler view it should
be safe to increase this without crashing.
Not entirely convinced this really works correctly though if state trackers
using non-linked sampler / sampler_views use this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger
2013-11-26 03:42:44 +01:00
parent 2983c039df
commit ca39f4eee2

View File

@@ -67,10 +67,10 @@ struct sampler_info
void *samplers_saved[PIPE_MAX_SAMPLERS];
unsigned nr_samplers_saved;
struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned nr_views;
struct pipe_sampler_view *views_saved[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
unsigned nr_views_saved;
};
@@ -306,17 +306,22 @@ void cso_release_all( struct cso_context *ctx )
ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
{
static struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS] = { NULL };
static struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS] = { NULL };
static void *zeros[PIPE_MAX_SAMPLERS] = { NULL };
struct pipe_screen *scr = ctx->pipe->screen;
unsigned sh;
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
int max = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
assert(max <= PIPE_MAX_SAMPLERS);
if (max > 0) {
ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, max, zeros);
ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, max, views);
int maxsam = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
int maxview = scr->get_shader_param(scr, sh,
PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS);
assert(maxsam <= PIPE_MAX_SAMPLERS);
assert(maxview <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
if (maxsam > 0) {
ctx->pipe->bind_sampler_states(ctx->pipe, sh, 0, maxsam, zeros);
}
if (maxview > 0) {
ctx->pipe->set_sampler_views(ctx->pipe, sh, 0, maxview, views);
}
}
}
@@ -330,10 +335,10 @@ void cso_release_all( struct cso_context *ctx )
ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, 0);
}
/* free fragment samplers, views */
/* free fragment sampler views */
for (shader = 0; shader < Elements(ctx->samplers); shader++) {
struct sampler_info *info = &ctx->samplers[shader];
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
pipe_sampler_view_reference(&info->views[i], NULL);
pipe_sampler_view_reference(&info->views_saved[i], NULL);
}