i965: Use the surface format table to determine render target supportedness.
This moves any chipset-dependent logic we want for render target format choices to init time as well. There is still logic left at state update for SRGB handling, where format choices change based on GL state. The brw_render_target_supported() function should now return correct results, instead of relying on the limited results from intel_span_supports_format() to avoid lying about FBO completeness. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -147,6 +147,8 @@ brwCreateContext(int api,
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brwInitVtbl( brw );
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brw_init_surface_formats(brw);
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/* Initialize swrast, tnl driver tables: */
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intelInitSpanFuncs(ctx);
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@@ -936,6 +936,9 @@ struct brw_context
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GLuint fbo;
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struct gl_renderbuffer *depth_rb;
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} hiz;
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uint32_t render_target_format[MESA_FORMAT_COUNT];
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bool format_supported_as_render_target[MESA_FORMAT_COUNT];
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};
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@@ -1015,6 +1018,9 @@ unsigned
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brw_compute_barycentric_interp_modes(bool shade_model_flat,
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const struct gl_fragment_program *fprog);
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/* brw_wm_surface_state.c */
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void brw_init_surface_formats(struct brw_context *brw);
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/* gen6_clip_state.c */
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bool
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brw_fprog_uses_noperspective(const struct gl_fragment_program *fprog);
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@@ -360,35 +360,90 @@ brw_format_for_mesa_format(gl_format mesa_format)
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return table[mesa_format];
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}
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void
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brw_init_surface_formats(struct brw_context *brw)
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{
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struct intel_context *intel = &brw->intel;
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int gen;
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gl_format format;
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gen = intel->gen * 10;
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if (intel->is_g4x)
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gen += 5;
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for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
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uint32_t texture, render;
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const struct surface_format_info *rinfo;
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bool is_integer = _mesa_is_format_integer_color(format);
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render = texture = brw_format_for_mesa_format(format);
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/* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
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* it.
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*/
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if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
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continue;
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/* Re-map some render target formats to make them supported when they
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* wouldn't be using their format for texturing.
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*/
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switch (render) {
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/* For these formats, we just need to read/write the first
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* channel into R, which is to say that we just treat them as
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* GL_RED.
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*/
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case BRW_SURFACEFORMAT_I32_FLOAT:
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case BRW_SURFACEFORMAT_L32_FLOAT:
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render = BRW_SURFACEFORMAT_R32_FLOAT;
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break;
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case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
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/* XRGB is handled as ARGB because the chips in this family
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* cannot render to XRGB targets. This means that we have to
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* mask writes to alpha (ala glColorMask) and reconfigure the
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* alpha blending hardware to use GL_ONE (or GL_ZERO) for
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* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
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* used.
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*/
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render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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break;
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}
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rinfo = &surface_formats[render];
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/* Note that GL_EXT_texture_integer says that blending doesn't occur for
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* integer, so we don't need hardware support for blending on it. Other
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* than that, GL in general requires alpha blending for render targets,
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* even though we don't support it for some formats.
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*
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* We don't currently support rendering to SNORM textures because some of
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* the ARB_color_buffer_float clamping is broken for it
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* (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
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*/
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if (gen >= rinfo->render_target &&
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(gen >= rinfo->alpha_blend || is_integer) &&
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_mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
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brw->render_target_format[format] = render;
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brw->format_supported_as_render_target[format] = true;
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}
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}
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/* We will check this table for FBO completeness, but the surface format
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* table above only covered color rendering.
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*/
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brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
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brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
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brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
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brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
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}
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bool
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brw_render_target_supported(struct intel_context *intel, gl_format format)
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{
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/* These are not color render targets like the table holds, but we
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* ask the question for FBO completeness.
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*/
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if (format == MESA_FORMAT_S8_Z24 ||
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format == MESA_FORMAT_X8_Z24 ||
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format == MESA_FORMAT_S8 ||
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format == MESA_FORMAT_Z16) {
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return true;
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}
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/* The value of this BRW_SURFACEFORMAT is 0, so hardcode it.
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*/
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if (format == MESA_FORMAT_RGBA_FLOAT32)
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return true;
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/* While we can texture from these formats, they're not actually supported
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* for rendering.
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*/
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if (format == MESA_FORMAT_RGB_UINT32 ||
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format == MESA_FORMAT_RGB_INT32)
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return false;
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struct brw_context *brw = brw_context(&intel->ctx);
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/* Not exactly true, as some of those formats are not renderable.
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* But at least we know how to translate them.
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*/
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return brw_format_for_mesa_format(format) != 0;
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return brw->format_supported_as_render_target[format];
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}
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GLuint
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@@ -663,24 +718,6 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
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6 * 4, 32, &brw->bind.surf_offset[unit]);
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switch (irb->Base.Format) {
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case MESA_FORMAT_XRGB8888:
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/* XRGB is handled as ARGB because the chips in this family
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* cannot render to XRGB targets. This means that we have to
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* mask writes to alpha (ala glColorMask) and reconfigure the
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* alpha blending hardware to use GL_ONE (or GL_ZERO) for
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* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
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* used.
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*/
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format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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break;
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case MESA_FORMAT_INTENSITY_FLOAT32:
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case MESA_FORMAT_LUMINANCE_FLOAT32:
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/* For these formats, we just need to read/write the first
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* channel into R, which is to say that we just treat them as
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* GL_RED.
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*/
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format = BRW_SURFACEFORMAT_R32_FLOAT;
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break;
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case MESA_FORMAT_SARGB8:
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/* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
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surfaces to the blend/update as sRGB */
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@@ -690,8 +727,11 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
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format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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break;
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default:
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assert(brw_render_target_supported(intel, irb->Base.Format));
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format = brw_format_for_mesa_format(irb->Base.Format);
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format = brw->render_target_format[irb->Base.Format];
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if (unlikely(!brw->format_supported_as_render_target[irb->Base.Format])) {
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_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
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__FUNCTION__, _mesa_get_format_name(irb->Base.Format));
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}
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break;
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}
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@@ -201,24 +201,6 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
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memset(surf, 0, sizeof(*surf));
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switch (irb->Base.Format) {
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case MESA_FORMAT_XRGB8888:
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/* XRGB is handled as ARGB because the chips in this family
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* cannot render to XRGB targets. This means that we have to
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* mask writes to alpha (ala glColorMask) and reconfigure the
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* alpha blending hardware to use GL_ONE (or GL_ZERO) for
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* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
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* used.
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*/
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surf->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
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break;
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case MESA_FORMAT_INTENSITY_FLOAT32:
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case MESA_FORMAT_LUMINANCE_FLOAT32:
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/* For these formats, we just need to read/write the first
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* channel into R, which is to say that we just treat them as
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* GL_RED.
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*/
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surf->ss0.surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
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break;
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case MESA_FORMAT_SARGB8:
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/* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
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surfaces to the blend/update as sRGB */
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@@ -229,7 +211,12 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
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break;
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default:
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assert(brw_render_target_supported(intel, irb->Base.Format));
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surf->ss0.surface_format = brw_format_for_mesa_format(irb->Base.Format);
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surf->ss0.surface_format = brw->render_target_format[irb->Base.Format];
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if (unlikely(!brw->format_supported_as_render_target[irb->Base.Format])) {
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_mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
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__FUNCTION__, _mesa_get_format_name(irb->Base.Format));
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}
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break;
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}
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surf->ss0.surface_type = BRW_SURFACE_2D;
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