mesa: fix int/uint comparison warnings
Reported by Karl Schultz.
This commit is contained in:
@@ -954,7 +954,7 @@ renderbuffer_storage(GLenum target, GLenum internalFormat,
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/* NumSamples == 0 indicates non-multisampling */
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samples = 0;
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}
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else if (samples > ctx->Const.MaxSamples) {
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else if (samples > (GLsizei) ctx->Const.MaxSamples) {
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/* note: driver may choose to use more samples than what's requested */
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(samples)", func);
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return;
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@@ -3224,8 +3224,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
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}
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if (((width == 1 || width == 2) &&
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(GLuint) width != texImage->Width) ||
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(width > texImage->Width)) {
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width != (GLsizei) texImage->Width) ||
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(width > (GLsizei) texImage->Width)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glCompressedTexSubImage%uD(width=%d)", dims, width);
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return GL_TRUE;
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@@ -3233,8 +3233,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
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if (dims >= 2) {
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if (((height == 1 || height == 2) &&
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(GLuint) height != texImage->Height) ||
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(height > texImage->Height)) {
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height != (GLsizei) texImage->Height) ||
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(height > (GLsizei) texImage->Height)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glCompressedTexSubImage%uD(height=%d)", dims, height);
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return GL_TRUE;
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@@ -3243,8 +3243,8 @@ compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims,
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if (dims >= 3) {
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if (((depth == 1 || depth == 2) &&
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(GLuint) depth != texImage->Depth) ||
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(depth > texImage->Depth)) {
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depth != (GLsizei) texImage->Depth) ||
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(depth > (GLsizei) texImage->Depth)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glCompressedTexSubImage%uD(depth=%d)", dims, depth);
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return GL_TRUE;
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