radv: add radv_zero_vram workarounds for OpenGL games
These are needed if the games are running on radv via zink. Tested with "7 Days to Die" Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6449 Cc: mesa-stable Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19031>
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@@ -136,5 +136,38 @@ Application bugs worked around in this file:
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<application name="RDR2" application_name_match="Red Dead Redemption 2">
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<option name="radv_enable_unified_heap_on_apu" value="true" />
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</application>
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<!-- OpenGL Game workarounds (zink) -->
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<application name="Black Geyser: Couriers of Darkness" executable="BlackGeyser.x86_64">
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<option name="radv_zero_vram" value="true" />
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</application>
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<!-- https://gitlab.freedesktop.org/mesa/mesa/-/issues/2686 -->
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<application name="7 Days to Die" executable="7DaysToDie.x86_64">
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<option name="radv_zero_vram" value="true" />
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</application>
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<application name="7 Days to Die" executable="7DaysToDie.x86">
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<option name="radv_zero_vram" value="true" />
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</application>
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<application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
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<option name="radv_zero_vram" value="true" />
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</application>
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<application name="American Truck Simulator" executable="amtrucks">
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<option name="radv_zero_vram" value="true" />
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</application>
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<application name="Counter-Strike Global Offensive" executable="csgo_linux64">
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<option name="radv_zero_vram" value="true" />
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</application>
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<application name="Exanima" executable="Exanima.exe">
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<option name="radv_zero_vram" value="true"/>
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</application>
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<application name="Rocket League" executable="RocketLeague">
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<option name="radv_zero_vram" value="true" />
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</application>
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</device>
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</driconf>
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