i965: Handle unwritten PSIZ/VIEWPORT/LAYER outputs in vec4 shaders.
This can occur if the shader is capturing some of the values from the VUE header for transform feedback, but the shader hasn't written all of them. Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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@@ -1245,7 +1245,7 @@ vec4_visitor::emit_psiz_and_flags(dst_reg reg)
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emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), brw_imm_ud(0u)));
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} else {
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emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), brw_imm_d(0)));
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if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
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if (output_reg[VARYING_SLOT_PSIZ][0].file != BAD_FILE) {
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dst_reg reg_w = reg;
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reg_w.writemask = WRITEMASK_W;
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src_reg reg_as_src = src_reg(output_reg[VARYING_SLOT_PSIZ][0]);
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@@ -1253,14 +1253,14 @@ vec4_visitor::emit_psiz_and_flags(dst_reg reg)
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reg_as_src.swizzle = brw_swizzle_for_size(1);
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emit(MOV(reg_w, reg_as_src));
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}
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if (prog_data->vue_map.slots_valid & VARYING_BIT_LAYER) {
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if (output_reg[VARYING_SLOT_LAYER][0].file != BAD_FILE) {
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dst_reg reg_y = reg;
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reg_y.writemask = WRITEMASK_Y;
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reg_y.type = BRW_REGISTER_TYPE_D;
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output_reg[VARYING_SLOT_LAYER][0].type = reg_y.type;
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emit(MOV(reg_y, src_reg(output_reg[VARYING_SLOT_LAYER][0])));
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}
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if (prog_data->vue_map.slots_valid & VARYING_BIT_VIEWPORT) {
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if (output_reg[VARYING_SLOT_VIEWPORT][0].file != BAD_FILE) {
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dst_reg reg_z = reg;
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reg_z.writemask = WRITEMASK_Z;
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reg_z.type = BRW_REGISTER_TYPE_D;
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