i965: Handle unwritten PSIZ/VIEWPORT/LAYER outputs in vec4 shaders.

This can occur if the shader is capturing some of the values from the
VUE header for transform feedback, but the shader hasn't written all of
them.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
This commit is contained in:
Kenneth Graunke
2017-09-15 00:45:35 -07:00
parent 3bec992e36
commit c9fbe772ba

View File

@@ -1245,7 +1245,7 @@ vec4_visitor::emit_psiz_and_flags(dst_reg reg)
emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), brw_imm_ud(0u)));
} else {
emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), brw_imm_d(0)));
if (prog_data->vue_map.slots_valid & VARYING_BIT_PSIZ) {
if (output_reg[VARYING_SLOT_PSIZ][0].file != BAD_FILE) {
dst_reg reg_w = reg;
reg_w.writemask = WRITEMASK_W;
src_reg reg_as_src = src_reg(output_reg[VARYING_SLOT_PSIZ][0]);
@@ -1253,14 +1253,14 @@ vec4_visitor::emit_psiz_and_flags(dst_reg reg)
reg_as_src.swizzle = brw_swizzle_for_size(1);
emit(MOV(reg_w, reg_as_src));
}
if (prog_data->vue_map.slots_valid & VARYING_BIT_LAYER) {
if (output_reg[VARYING_SLOT_LAYER][0].file != BAD_FILE) {
dst_reg reg_y = reg;
reg_y.writemask = WRITEMASK_Y;
reg_y.type = BRW_REGISTER_TYPE_D;
output_reg[VARYING_SLOT_LAYER][0].type = reg_y.type;
emit(MOV(reg_y, src_reg(output_reg[VARYING_SLOT_LAYER][0])));
}
if (prog_data->vue_map.slots_valid & VARYING_BIT_VIEWPORT) {
if (output_reg[VARYING_SLOT_VIEWPORT][0].file != BAD_FILE) {
dst_reg reg_z = reg;
reg_z.writemask = WRITEMASK_Z;
reg_z.type = BRW_REGISTER_TYPE_D;