glsl: fix cross validate globals
We want to skip the validation of compiler added global temps. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30199>
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@@ -1678,11 +1678,11 @@ cross_validate_globals(void *mem_ctx, const struct gl_constants *consts,
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if (glsl_without_array(var->type) == var->interface_type)
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continue;
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/* Don't cross validate temporaries that are at global scope. These
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* will eventually get pulled into the shaders 'main'.
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/* Don't cross validate compiler temporaries that are at global scope.
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* These will eventually get pulled into the shaders 'main'.
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*/
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if (var->data.mode == nir_var_function_temp ||
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var->data.mode == nir_var_shader_temp)
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if (var->data.mode == nir_var_shader_temp &&
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var->data.how_declared == nir_var_hidden)
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continue;
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/* If a global with this name has already been seen, verify that the
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