vk/pipeline: Be more sloppy about shader entrypoint names
The CTS passes in NULL names right now. It's not too hard to support that as just "main". With this, and a patch to vulkancts, we now pass all 6 tests.
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@@ -79,9 +79,10 @@ VkResult anv_CreateShader(
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assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_CREATE_INFO);
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assert(pCreateInfo->flags == 0);
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size_t name_len = strlen(pCreateInfo->pName);
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const char *name = pCreateInfo->pName ? pCreateInfo->pName : "main";
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size_t name_len = strlen(name);
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if (strcmp(pCreateInfo->pName, "main") != 0) {
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if (strcmp(name, "main") != 0) {
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anv_finishme("Multiple shaders per module not really supported");
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}
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@@ -91,7 +92,7 @@ VkResult anv_CreateShader(
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return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
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shader->module = module;
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memcpy(shader->entrypoint, pCreateInfo->pName, name_len + 1);
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memcpy(shader->entrypoint, name, name_len + 1);
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*pShader = anv_shader_to_handle(shader);
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