move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays

This commit is contained in:
Brian
2007-01-04 17:22:19 -07:00
parent 7edd2ecb55
commit c9db223f90
6 changed files with 7 additions and 7 deletions

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@@ -1853,6 +1853,7 @@ struct gl_program
GLbitfield InputsRead; /* Bitmask of which input regs are read */ GLbitfield InputsRead; /* Bitmask of which input regs are read */
GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */ GLbitfield OutputsWritten; /* Bitmask of which output regs are written to */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
/** Named parameters, constants, etc. from program text */ /** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters; struct gl_program_parameter_list *Parameters;
@@ -1895,7 +1896,6 @@ struct gl_vertex_program
struct gl_fragment_program struct gl_fragment_program
{ {
struct gl_program Base; /**< base class */ struct gl_program Base; /**< base class */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLuint NumAluInstructions; /**< GL_ARB_fragment_program */ GLuint NumAluInstructions; /**< GL_ARB_fragment_program */
GLuint NumTexInstructions; GLuint NumTexInstructions;
GLuint NumTexIndirections; GLuint NumTexIndirections;

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@@ -2959,7 +2959,7 @@ update_texture_state( GLcontext *ctx )
* settle on the one with highest priority (see texture_override below). * settle on the one with highest priority (see texture_override below).
*/ */
if (fprog) { if (fprog) {
enableBits = fprog->TexturesUsed[unit]; enableBits = fprog->Base.TexturesUsed[unit];
} }
else { else {
if (!texUnit->Enabled) if (!texUnit->Enabled)

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@@ -4038,7 +4038,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
program->Base.InputsRead = ap.Base.InputsRead; program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten; program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
program->TexturesUsed[i] = ap.TexturesUsed[i]; program->Base.TexturesUsed[i] = ap.TexturesUsed[i];
program->FogOption = ap.FogOption; program->FogOption = ap.FogOption;
if (program->Base.Instructions) if (program->Base.Instructions)

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@@ -1563,7 +1563,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
program->Base.InputsRead = parseState.inputsRead; program->Base.InputsRead = parseState.inputsRead;
program->Base.OutputsWritten = parseState.outputsWritten; program->Base.OutputsWritten = parseState.outputsWritten;
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
program->TexturesUsed[u] = parseState.texturesUsed[u]; program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
/* save program parameters */ /* save program parameters */
program->Base.Parameters = parseState.parameters; program->Base.Parameters = parseState.parameters;

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@@ -358,6 +358,8 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
prog->NumInstructions * sizeof(struct prog_instruction)); prog->NumInstructions * sizeof(struct prog_instruction));
clone->InputsRead = prog->InputsRead; clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten; clone->OutputsWritten = prog->OutputsWritten;
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
if (prog->Parameters) if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
@@ -389,7 +391,6 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
const struct gl_fragment_program *fp const struct gl_fragment_program *fp
= (const struct gl_fragment_program *) prog; = (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
memcpy(fpc->TexturesUsed, fp->TexturesUsed, sizeof(fp->TexturesUsed));
fpc->NumAluInstructions = fp->NumAluInstructions; fpc->NumAluInstructions = fp->NumAluInstructions;
fpc->NumTexInstructions = fp->NumTexInstructions; fpc->NumTexInstructions = fp->NumTexInstructions;
fpc->NumTexIndirections = fp->NumTexIndirections; fpc->NumTexIndirections = fp->NumTexIndirections;

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@@ -1034,7 +1034,6 @@ emit_jump(const char *target, struct gl_program *prog)
static struct prog_instruction * static struct prog_instruction *
emit_tex(slang_gen_context *gc, slang_ir_node *n, struct gl_program *prog) emit_tex(slang_gen_context *gc, slang_ir_node *n, struct gl_program *prog)
{ {
struct gl_fragment_program *fProg = (struct gl_fragment_program *) prog;
struct prog_instruction *inst; struct prog_instruction *inst;
if (n->Opcode == IR_TEX) { if (n->Opcode == IR_TEX) {
inst = new_instruction(prog, OPCODE_TEX); inst = new_instruction(prog, OPCODE_TEX);
@@ -1052,7 +1051,7 @@ emit_tex(slang_gen_context *gc, slang_ir_node *n, struct gl_program *prog)
inst->TexSrcTarget = n->TexTarget; inst->TexSrcTarget = n->TexTarget;
inst->TexSrcUnit = 0; /* XXX temp */ inst->TexSrcUnit = 0; /* XXX temp */
fProg->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget); prog->TexturesUsed[inst->TexSrcUnit] |= (1 << inst->TexSrcTarget);
return inst; return inst;
} }