move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
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@@ -1563,7 +1563,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
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program->Base.InputsRead = parseState.inputsRead;
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program->Base.OutputsWritten = parseState.outputsWritten;
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for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
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program->TexturesUsed[u] = parseState.texturesUsed[u];
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program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
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/* save program parameters */
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program->Base.Parameters = parseState.parameters;
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