move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays

This commit is contained in:
Brian
2007-01-04 17:22:19 -07:00
parent 7edd2ecb55
commit c9db223f90
6 changed files with 7 additions and 7 deletions

View File

@@ -1563,7 +1563,7 @@ _mesa_parse_nv_fragment_program(GLcontext *ctx, GLenum dstTarget,
program->Base.InputsRead = parseState.inputsRead;
program->Base.OutputsWritten = parseState.outputsWritten;
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++)
program->TexturesUsed[u] = parseState.texturesUsed[u];
program->Base.TexturesUsed[u] = parseState.texturesUsed[u];
/* save program parameters */
program->Base.Parameters = parseState.parameters;