mesa: Extension boilerplate for INTEL_shader_atomic_float_minmax

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Ian Romanick
2018-04-18 11:45:13 -07:00
parent 346321a836
commit c9d52c83a4
4 changed files with 5 additions and 0 deletions

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@@ -723,6 +723,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT_AEP(EXT_texture_buffer),
EXT_AEP(EXT_texture_cube_map_array),
EXT(INTEL_conservative_rasterization),
EXT(INTEL_shader_atomic_float_minmax),
EXT(MESA_shader_integer_functions),
EXT(NV_fragment_shader_interlock),
EXT(NV_image_formats),

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@@ -808,6 +808,8 @@ struct _mesa_glsl_parse_state {
bool EXT_texture_cube_map_array_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
bool INTEL_shader_atomic_float_minmax_enable;
bool INTEL_shader_atomic_float_minmax_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
bool NV_fragment_shader_interlock_enable;