radv: Add suballocation for shaders.

This reduces the number of BOs that we need for the BO lists during
a submission.

Currently uses a fairly simple linear search for finding free space,
that could eventually be improved to a binary tree, which with some
per-node info could make a check for space O(1) and finding it O(log n),
in the number of buffers in that slab.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen
2017-03-12 22:43:51 +01:00
parent fe3d2559d9
commit c9d4b571ad
5 changed files with 93 additions and 21 deletions

View File

@@ -546,7 +546,7 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
struct ac_vs_output_info *outinfo)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
uint64_t va = ws->buffer_get_va(shader->bo);
uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
unsigned export_count;
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
@@ -596,7 +596,7 @@ radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
struct ac_es_output_info *outinfo)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
uint64_t va = ws->buffer_get_va(shader->bo);
uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
radv_emit_prefetch(cmd_buffer, va, shader->code_size);
@@ -615,7 +615,7 @@ radv_emit_hw_ls(struct radv_cmd_buffer *cmd_buffer,
struct radv_shader_variant *shader)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
uint64_t va = ws->buffer_get_va(shader->bo);
uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
uint32_t rsrc2 = shader->rsrc2;
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
@@ -640,7 +640,7 @@ radv_emit_hw_hs(struct radv_cmd_buffer *cmd_buffer,
struct radv_shader_variant *shader)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
uint64_t va = ws->buffer_get_va(shader->bo);
uint64_t va = ws->buffer_get_va(shader->bo) + shader->bo_offset;
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
radv_emit_prefetch(cmd_buffer, va, shader->code_size);
@@ -775,7 +775,7 @@ radv_emit_geometry_shader(struct radv_cmd_buffer *cmd_buffer,
S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
S_028B90_ENABLE(gs_num_invocations > 0));
va = ws->buffer_get_va(gs->bo);
va = ws->buffer_get_va(gs->bo) + gs->bo_offset;
ws->cs_add_buffer(cmd_buffer->cs, gs->bo, 8);
radv_emit_prefetch(cmd_buffer, va, gs->code_size);
@@ -816,8 +816,7 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
va = ws->buffer_get_va(ps->bo);
va = ws->buffer_get_va(ps->bo) + ps->bo_offset;
ws->cs_add_buffer(cmd_buffer->cs, ps->bo, 8);
radv_emit_prefetch(cmd_buffer, va, ps->code_size);
@@ -2256,7 +2255,7 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
cmd_buffer->state.emitted_compute_pipeline = pipeline;
compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE];
va = ws->buffer_get_va(compute_shader->bo);
va = ws->buffer_get_va(compute_shader->bo) + compute_shader->bo_offset;
ws->cs_add_buffer(cmd_buffer->cs, compute_shader->bo, 8);
radv_emit_prefetch(cmd_buffer, va, compute_shader->code_size);

View File

@@ -1080,6 +1080,9 @@ VkResult radv_CreateDevice(
else
device->alloc = physical_device->instance->alloc;
mtx_init(&device->shader_slab_mutex, mtx_plain);
list_inithead(&device->shader_slabs);
for (unsigned i = 0; i < pCreateInfo->queueCreateInfoCount; i++) {
const VkDeviceQueueCreateInfo *queue_create = &pCreateInfo->pQueueCreateInfos[i];
uint32_t qfi = queue_create->queueFamilyIndex;
@@ -1270,6 +1273,8 @@ void radv_DestroyDevice(
VkPipelineCache pc = radv_pipeline_cache_to_handle(device->mem_cache);
radv_DestroyPipelineCache(radv_device_to_handle(device), pc, NULL);
radv_destroy_shader_slabs(device);
vk_free(&device->alloc, device);
}

View File

@@ -381,7 +381,10 @@ void radv_shader_variant_destroy(struct radv_device *device,
if (!p_atomic_dec_zero(&variant->ref_count))
return;
device->ws->buffer_destroy(variant->bo);
mtx_lock(&device->shader_slab_mutex);
list_del(&variant->slab_list);
mtx_unlock(&device->shader_slab_mutex);
free(variant);
}
@@ -431,14 +434,8 @@ static void radv_fill_shader_variant(struct radv_device *device,
S_00B848_DX10_CLAMP(1) |
S_00B848_FLOAT_MODE(variant->config.float_mode);
variant->bo = device->ws->buffer_create(device->ws, binary->code_size, 256,
RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS);
void *ptr = device->ws->buffer_map(variant->bo);
void *ptr = radv_alloc_shader_memory(device, variant);
memcpy(ptr, binary->code, binary->code_size);
device->ws->buffer_unmap(variant->bo);
}
static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
@@ -2426,3 +2423,56 @@ VkResult radv_CreateComputePipelines(
return result;
}
void *radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader)
{
mtx_lock(&device->shader_slab_mutex);
list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
uint64_t offset = 0;
list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
if (s->bo_offset - offset >= shader->code_size) {
shader->bo = slab->bo;
shader->bo_offset = offset;
list_addtail(&shader->slab_list, &s->slab_list);
mtx_unlock(&device->shader_slab_mutex);
return slab->ptr + offset;
}
offset = align_u64(s->bo_offset + s->code_size, 256);
}
if (slab->size - offset >= shader->code_size) {
shader->bo = slab->bo;
shader->bo_offset = offset;
list_addtail(&shader->slab_list, &slab->shaders);
mtx_unlock(&device->shader_slab_mutex);
return slab->ptr + offset;
}
}
mtx_unlock(&device->shader_slab_mutex);
struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
slab->size = 256 * 1024;
slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
RADEON_DOMAIN_VRAM, 0);
slab->ptr = (char*)device->ws->buffer_map(slab->bo);
list_inithead(&slab->shaders);
mtx_lock(&device->shader_slab_mutex);
list_add(&slab->slabs, &device->shader_slabs);
shader->bo = slab->bo;
shader->bo_offset = 0;
list_add(&shader->slab_list, &slab->shaders);
mtx_unlock(&device->shader_slab_mutex);
return slab->ptr;
}
void radv_destroy_shader_slabs(struct radv_device *device)
{
list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
device->ws->buffer_destroy(slab->bo);
free(slab);
}
mtx_destroy(&device->shader_slab_mutex);
}

View File

@@ -168,6 +168,7 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
if (!variant)
return NULL;
variant->code_size = entry->code_size;
variant->config = entry->config;
variant->info = entry->variant_info;
variant->rsrc1 = entry->rsrc1;
@@ -175,12 +176,8 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
variant->code_size = entry->code_size;
variant->ref_count = 1;
variant->bo = device->ws->buffer_create(device->ws, entry->code_size, 256,
RADEON_DOMAIN_VRAM, RADEON_FLAG_CPU_ACCESS);
void *ptr = device->ws->buffer_map(variant->bo);
void *ptr = radv_alloc_shader_memory(device, variant);
memcpy(ptr, entry->code, entry->code_size);
device->ws->buffer_unmap(variant->bo);
entry->variant = variant;
}

View File

@@ -549,6 +549,9 @@ struct radv_device {
struct radv_pipeline_cache * mem_cache;
uint32_t image_mrt_offset_counter;
struct list_head shader_slabs;
mtx_t shader_slab_mutex;
};
struct radv_device_memory {
@@ -981,17 +984,35 @@ mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
stage = __builtin_ffs(__tmp) - 1, __tmp; \
__tmp &= ~(1 << (stage)))
struct radv_shader_slab {
struct list_head slabs;
struct list_head shaders;
struct radeon_winsys_bo *bo;
uint64_t size;
char *ptr;
};
struct radv_shader_variant {
uint32_t ref_count;
struct radeon_winsys_bo *bo;
uint64_t bo_offset;
struct ac_shader_config config;
struct ac_shader_variant_info info;
unsigned rsrc1;
unsigned rsrc2;
uint32_t code_size;
struct list_head slab_list;
};
void *radv_alloc_shader_memory(struct radv_device *device,
struct radv_shader_variant *shader);
void radv_destroy_shader_slabs(struct radv_device *device);
struct radv_depth_stencil_state {
uint32_t db_depth_control;
uint32_t db_stencil_control;