gallium: add fragment shader property for color writes to all buffers. (v2)
For GL fragColor semantics we need to tell the pipe drivers that the fragment shader color result is to be replicated to all bound color buffers, this adds the basic TGSI + documentation. v2: fix missing comma pointed out by Tilman on mesa-dev. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -177,7 +177,8 @@ union tgsi_immediate_data
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#define TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES 2
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#define TGSI_PROPERTY_FS_COORD_ORIGIN 3
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#define TGSI_PROPERTY_FS_COORD_PIXEL_CENTER 4
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#define TGSI_PROPERTY_COUNT 5
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#define TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS 5
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#define TGSI_PROPERTY_COUNT 6
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struct tgsi_property {
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unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */
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