freedreno/a6xx: Factor out const state setup

We'll be sharing this logic for new shader stages soon.

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Kristian H. Kristensen
2019-09-19 13:19:34 -07:00
committed by Rob Clark
parent b3e3af0e37
commit c99ecf7f96

View File

@@ -766,6 +766,24 @@ fd6_emit_streamout(struct fd_ringbuffer *ring, struct fd6_emit *emit, struct ir3
}
}
static void
fd6_emit_consts(struct fd6_emit *emit, const struct ir3_shader_variant *v,
enum pipe_shader_type type, enum fd6_state_id id, unsigned enable_mask)
{
struct fd_context *ctx = emit->ctx;
if (v && ctx->dirty_shader[type] & (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)) {
struct fd_ringbuffer *constobj = fd_submit_new_ringbuffer(
ctx->batch->submit, v->shader->ubo_state.cmdstream_size,
FD_RINGBUFFER_STREAMING);
ir3_emit_user_consts(ctx->screen, v, constobj, &ctx->constbuf[type]);
ir3_emit_ubos(ctx->screen, v, constobj, &ctx->constbuf[type]);
fd6_emit_take_group(emit, constobj, id, enable_mask);
}
}
void
fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
{
@@ -917,33 +935,8 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
OUT_RING(ring, A6XX_SP_FS_OUTPUT_CNTL1_MRT(nr));
}
#define DIRTY_CONST (FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST)
if (ctx->dirty_shader[PIPE_SHADER_VERTEX] & DIRTY_CONST) {
struct fd_ringbuffer *vsconstobj = fd_submit_new_ringbuffer(
ctx->batch->submit, vp->shader->ubo_state.cmdstream_size,
FD_RINGBUFFER_STREAMING);
ir3_emit_user_consts(ctx->screen, vp, vsconstobj,
&ctx->constbuf[PIPE_SHADER_VERTEX]);
ir3_emit_ubos(ctx->screen, vp, vsconstobj,
&ctx->constbuf[PIPE_SHADER_VERTEX]);
fd6_emit_take_group(emit, vsconstobj, FD6_GROUP_VS_CONST, 0x7);
}
if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & DIRTY_CONST) {
struct fd_ringbuffer *fsconstobj = fd_submit_new_ringbuffer(
ctx->batch->submit, fp->shader->ubo_state.cmdstream_size,
FD_RINGBUFFER_STREAMING);
ir3_emit_user_consts(ctx->screen, fp, fsconstobj,
&ctx->constbuf[PIPE_SHADER_FRAGMENT]);
ir3_emit_ubos(ctx->screen, fp, fsconstobj,
&ctx->constbuf[PIPE_SHADER_FRAGMENT]);
fd6_emit_take_group(emit, fsconstobj, FD6_GROUP_FS_CONST, 0x6);
}
fd6_emit_consts(emit, vp, PIPE_SHADER_VERTEX, FD6_GROUP_VS_CONST, 0x7);
fd6_emit_consts(emit, fp, PIPE_SHADER_FRAGMENT, FD6_GROUP_FS_CONST, 0x6);
/* if driver-params are needed, emit each time: */
if (ir3_needs_vs_driver_params(vp)) {