nir/lower_io: Remove assign_var_locations_direct_first
This is no longer used so we might as well get rid of it. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1474,9 +1474,6 @@ typedef struct nir_shader {
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* access plus one
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* access plus one
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*/
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*/
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unsigned num_inputs, num_uniforms, num_outputs;
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unsigned num_inputs, num_uniforms, num_outputs;
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/** the number of uniforms that are only accessed directly */
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unsigned num_direct_uniforms;
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} nir_shader;
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} nir_shader;
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#define nir_foreach_overload(shader, overload) \
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#define nir_foreach_overload(shader, overload) \
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@@ -1633,11 +1630,6 @@ void nir_lower_locals_to_regs(nir_shader *shader);
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void nir_assign_var_locations(struct exec_list *var_list,
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void nir_assign_var_locations(struct exec_list *var_list,
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unsigned *size,
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unsigned *size,
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int (*type_size)(const struct glsl_type *));
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int (*type_size)(const struct glsl_type *));
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void nir_assign_var_locations_direct_first(nir_shader *shader,
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struct exec_list *var_list,
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unsigned *direct_size,
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unsigned *size,
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int (*type_size)(const struct glsl_type *));
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void nir_lower_io(nir_shader *shader,
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void nir_lower_io(nir_shader *shader,
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int (*type_size)(const struct glsl_type *));
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int (*type_size)(const struct glsl_type *));
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@@ -76,80 +76,6 @@ deref_has_indirect(nir_deref_var *deref)
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return false;
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return false;
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}
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}
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static bool
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mark_indirect_uses_block(nir_block *block, void *void_state)
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{
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struct set *indirect_set = void_state;
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nir_foreach_instr(block, instr) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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for (unsigned i = 0;
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i < nir_intrinsic_infos[intrin->intrinsic].num_variables; i++) {
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if (deref_has_indirect(intrin->variables[i]))
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_mesa_set_add(indirect_set, intrin->variables[i]->var);
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}
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}
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return true;
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}
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/* Identical to nir_assign_var_locations_packed except that it assigns
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* locations to the variables that are used 100% directly first and then
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* assigns locations to variables that are used indirectly.
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*/
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void
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nir_assign_var_locations_direct_first(nir_shader *shader,
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struct exec_list *var_list,
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unsigned *direct_size,
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unsigned *size,
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int (*type_size)(const struct glsl_type *))
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{
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struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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nir_foreach_overload(shader, overload) {
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if (overload->impl)
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nir_foreach_block(overload->impl, mark_indirect_uses_block,
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indirect_set);
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}
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unsigned location = 0;
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foreach_list_typed(nir_variable, var, node, var_list) {
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if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
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var->interface_type != NULL)
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continue;
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if (_mesa_set_search(indirect_set, var))
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continue;
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var->data.driver_location = location;
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location += type_size(var->type);
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}
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*direct_size = location;
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foreach_list_typed(nir_variable, var, node, var_list) {
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if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
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var->interface_type != NULL)
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continue;
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if (!_mesa_set_search(indirect_set, var))
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continue;
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var->data.driver_location = location;
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location += type_size(var->type);
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}
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*size = location;
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_mesa_set_destroy(indirect_set, NULL);
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}
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static unsigned
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static unsigned
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get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
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get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
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struct lower_io_state *state)
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struct lower_io_state *state)
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