Start fixing some issues with uniform variables and their types.
This commit is contained in:
@@ -81,7 +81,7 @@ _mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
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GLint
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_mesa_add_parameter(struct gl_program_parameter_list *paramList,
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enum register_file type, const char *name,
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GLuint size, const GLfloat *values,
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GLuint size, GLenum datatype, const GLfloat *values,
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const gl_state_index state[STATE_LENGTH])
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{
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const GLuint oldNum = paramList->NumParameters;
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@@ -126,6 +126,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
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p->Name = name ? _mesa_strdup(name) : NULL;
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p->Type = type;
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p->Size = size;
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p->DataType = datatype;
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if (values) {
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COPY_4V(paramList->ParameterValues[oldNum + i], values);
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values += 4;
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@@ -156,7 +157,7 @@ _mesa_add_named_parameter(struct gl_program_parameter_list *paramList,
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const char *name, const GLfloat values[4])
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{
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return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
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4, values, NULL);
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4, GL_NONE, values, NULL);
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}
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@@ -187,7 +188,7 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList,
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#endif
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size = 4; /** XXX fix */
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return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
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size, values, NULL);
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size, GL_NONE, values, NULL);
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}
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@@ -239,7 +240,7 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
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/* add a new parameter to store this constant */
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pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
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size, values, NULL);
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size, GL_NONE, values, NULL);
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if (pos >= 0 && swizzleOut) {
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if (size == 1)
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*swizzleOut = SWIZZLE_XXXX;
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@@ -252,16 +253,19 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
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GLint
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_mesa_add_uniform(struct gl_program_parameter_list *paramList,
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const char *name, GLuint size)
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const char *name, GLuint size, GLenum datatype)
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{
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GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
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ASSERT(datatype != GL_NONE);
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if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
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ASSERT(paramList->Parameters[i].Size == size);
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ASSERT(paramList->Parameters[i].DataType == datatype);
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/* already in list */
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return i;
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}
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else {
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i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
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size, NULL, NULL);
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size, datatype, NULL, NULL);
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return i;
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}
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@@ -270,7 +274,7 @@ _mesa_add_uniform(struct gl_program_parameter_list *paramList,
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GLint
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_mesa_add_sampler(struct gl_program_parameter_list *paramList,
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const char *name)
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const char *name, GLenum datatype)
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{
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GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
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if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
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@@ -280,7 +284,7 @@ _mesa_add_sampler(struct gl_program_parameter_list *paramList,
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else {
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const GLint size = 1;
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i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
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size, NULL, NULL);
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size, datatype, NULL, NULL);
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return i;
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}
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}
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@@ -301,7 +305,7 @@ _mesa_add_varying(struct gl_program_parameter_list *paramList,
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else {
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assert(size == 4);
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i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
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size, NULL, NULL);
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size, GL_NONE, NULL, NULL);
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return i;
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}
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}
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@@ -330,7 +334,7 @@ _mesa_add_attribute(struct gl_program_parameter_list *paramList,
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if (size < 0)
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size = 4;
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i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
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size, NULL, state);
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size, GL_NONE, NULL, state);
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}
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return i;
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}
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@@ -396,7 +400,8 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
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name = _mesa_program_state_string(stateTokens);
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index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
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size, NULL, (gl_state_index *) stateTokens);
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size, GL_NONE,
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NULL, (gl_state_index *) stateTokens);
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paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
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/* free name string here since we duplicated it in add_parameter() */
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@@ -565,8 +570,8 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list)
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for (i = 0; i < list->NumParameters; i++) {
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struct gl_program_parameter *p = list->Parameters + i;
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GLuint size = MIN2(p->Size, 4);
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GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
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size, list->ParameterValues[i], NULL);
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GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
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list->ParameterValues[i], NULL);
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ASSERT(j >= 0);
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/* copy state indexes */
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if (p->Type == PROGRAM_STATE_VAR) {
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@@ -46,6 +46,7 @@ struct gl_program_parameter
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{
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const char *Name; /**< Null-terminated string */
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enum register_file Type; /**< PROGRAM_NAMED_PARAM, CONSTANT or STATE_VAR */
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GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
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GLuint Size; /**< Number of components (1..4) */
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/**
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* A sequence of STATE_* tokens and integers to identify GL state.
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@@ -80,7 +81,7 @@ _mesa_clone_parameter_list(const struct gl_program_parameter_list *list);
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extern GLint
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_mesa_add_parameter(struct gl_program_parameter_list *paramList,
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enum register_file type, const char *name,
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GLuint size, const GLfloat *values,
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GLuint size, GLenum datatype, const GLfloat *values,
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const gl_state_index state[STATE_LENGTH]);
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extern GLint
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@@ -99,11 +100,11 @@ _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
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extern GLint
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_mesa_add_uniform(struct gl_program_parameter_list *paramList,
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const char *name, GLuint size);
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const char *name, GLuint size, GLenum datatype);
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extern GLint
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_mesa_add_sampler(struct gl_program_parameter_list *paramList,
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const char *name);
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const char *name, GLenum datatype);
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extern GLint
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_mesa_add_varying(struct gl_program_parameter_list *paramList,
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@@ -638,12 +638,8 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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GLsizei maxLength, GLsizei *length, GLint *size,
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GLenum *type, GLchar *nameOut)
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{
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static const GLenum vec_types[] = {
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GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
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};
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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GLint sz;
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GLuint ind, j;
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if (!shProg) {
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@@ -664,11 +660,10 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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/* found it */
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copy_string(nameOut, maxLength, length,
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shProg->Uniforms->Parameters[j].Name);
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sz = shProg->Uniforms->Parameters[j].Size;
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if (size)
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*size = sz;
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*size = shProg->Uniforms->Parameters[j].Size;
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if (type)
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*type = vec_types[sz-1]; /* XXX this is a temporary hack */
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*type = shProg->Uniforms->Parameters[j].DataType;
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return;
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}
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ind++;
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@@ -2829,7 +2829,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
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* store->Index = sampler uniform location
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* store->Size = texture type index (1D, 2D, 3D, cube, etc)
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*/
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GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName);
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GLenum datatype = GL_SAMPLER_2D;
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GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName, datatype);
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store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
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if (dbg) printf("SAMPLER ");
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}
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@@ -2839,7 +2840,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
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* MAX2(var->array_len, 1);
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if (prog) {
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/* user-defined uniform */
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GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size);
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GLenum datatype = GL_FLOAT_VEC4; /* XXX */
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GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName,
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size, datatype);
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store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
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}
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else {
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@@ -202,10 +202,10 @@ link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
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j = _mesa_add_state_reference(shProg->Uniforms, p->StateIndexes);
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break;
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case PROGRAM_UNIFORM:
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j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size);
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j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size, p->DataType);
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break;
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case PROGRAM_SAMPLER:
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j = _mesa_add_sampler(shProg->Uniforms, p->Name);
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j = _mesa_add_sampler(shProg->Uniforms, p->Name, p->DataType);
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break;
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default:
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_mesa_problem(NULL, "bad parameter type in link_uniform_vars()");
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