Start fixing some issues with uniform variables and their types.
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@@ -638,12 +638,8 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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GLsizei maxLength, GLsizei *length, GLint *size,
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GLenum *type, GLchar *nameOut)
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{
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static const GLenum vec_types[] = {
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GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
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};
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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GLint sz;
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GLuint ind, j;
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if (!shProg) {
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@@ -664,11 +660,10 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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/* found it */
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copy_string(nameOut, maxLength, length,
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shProg->Uniforms->Parameters[j].Name);
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sz = shProg->Uniforms->Parameters[j].Size;
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if (size)
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*size = sz;
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*size = shProg->Uniforms->Parameters[j].Size;
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if (type)
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*type = vec_types[sz-1]; /* XXX this is a temporary hack */
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*type = shProg->Uniforms->Parameters[j].DataType;
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return;
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}
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ind++;
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