radv/gfx10: fix required ballot size with VK_EXT_subgroup_size_control
If compute shaders require a specific subgroup size (ie. Wave32),
we have to use the correct ballot size.
Fixes dEQP-VK.subgroups.ballot_other.compute.*_requiredsubgroupSize.
Fixes: fb07fd4e6c
("radv: implement VK_EXT_subgroup_size_control")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4215>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4215>
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@@ -3925,7 +3925,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
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ac_llvm_context_init(&ctx.ac, ac_llvm, args->options->chip_class,
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args->options->family, float_mode,
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args->shader_info->wave_size, 64);
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args->shader_info->wave_size,
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args->shader_info->ballot_bit_size);
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ctx.context = ctx.ac.context;
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ctx.max_workgroup_size = 0;
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