nir: Add a concept of constant data associated with a shader
This commit adds a concept to NIR of having a blob of constant data associated with a shader. Instead of being a UBO or uniform that can be manipulated by the client, this constant data considered part of the shader and remains constant across all invocations of the given shader until the end of time. To access this constant data from the shader, we add a new load_constant intrinsic. The intention is that drivers will eventually lower load_constant intrinsics to load_ubo, load_uniform, or something similar. Constant data will be used by the optimization pass in the next commit but this concept may also be useful for OpenCL. v2 (Jason Ekstrand): - Rename num_constants to constant_data_size (anholt) Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2067,6 +2067,14 @@ typedef struct nir_shader {
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* access plus one
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*/
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unsigned num_inputs, num_uniforms, num_outputs, num_shared;
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/** Constant data associated with this shader.
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*
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* Constant data is loaded through load_constant intrinsics. See also
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* nir_opt_large_constants.
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*/
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void *constant_data;
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unsigned constant_data_size;
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} nir_shader;
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static inline nir_function_impl *
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