mesa: add comment for struct gl_vertex_buffer_binding
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@@ -1502,6 +1502,12 @@ struct gl_vertex_attrib_array
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GLuint VertexBinding; /**< Vertex buffer binding */
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};
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/**
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* This describes the buffer object used for a vertex array (or
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* multiple vertex arrays). If BufferObj points to the default/null
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* buffer object, then the vertex array lives in user memory and not a VBO.
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*/
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struct gl_vertex_buffer_binding
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{
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GLintptr Offset; /**< User-specified offset */
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