use GLbitfield instead of GLuint

This commit is contained in:
Brian Paul
2005-12-14 03:06:16 +00:00
parent 1add059bd1
commit c8d1741b78

View File

@@ -277,12 +277,9 @@ struct texenv_fragment_program {
GLcontext *ctx;
struct state_key *state;
GLuint alu_temps; /* Track texture indirections, see spec. */
GLuint temps_output; /* Track texture indirections, see spec. */
GLuint temp_in_use; /* Tracks temporary regs which are in
* use.
*/
GLbitfield alu_temps; /* Track texture indirections, see spec. */
GLbitfield temps_output; /* Track texture indirections, see spec. */
GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
GLboolean error;
struct ureg src_texture[MAX_TEXTURE_UNITS];