use GLbitfield instead of GLuint
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@@ -277,12 +277,9 @@ struct texenv_fragment_program {
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GLcontext *ctx;
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GLcontext *ctx;
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struct state_key *state;
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struct state_key *state;
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GLuint alu_temps; /* Track texture indirections, see spec. */
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GLbitfield alu_temps; /* Track texture indirections, see spec. */
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GLuint temps_output; /* Track texture indirections, see spec. */
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GLbitfield temps_output; /* Track texture indirections, see spec. */
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GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
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GLuint temp_in_use; /* Tracks temporary regs which are in
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* use.
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*/
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GLboolean error;
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GLboolean error;
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struct ureg src_texture[MAX_TEXTURE_UNITS];
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struct ureg src_texture[MAX_TEXTURE_UNITS];
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