llvmpipe: Make more resilient to out-of-memory situations.

Most of the code was alright, but we were missing a few paths.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
José Fonseca
2011-11-09 19:29:37 +00:00
parent 9e29cdbe95
commit c88f3e0374
5 changed files with 68 additions and 24 deletions

View File

@@ -879,10 +879,14 @@ lp_rast_create( unsigned num_threads )
unsigned i;
rast = CALLOC_STRUCT(lp_rasterizer);
if(!rast)
return NULL;
if (!rast) {
goto no_rast;
}
rast->full_scenes = lp_scene_queue_create();
if (!rast->full_scenes) {
goto no_full_scenes;
}
for (i = 0; i < Elements(rast->tasks); i++) {
struct lp_rasterizer_task *task = &rast->tasks[i];
@@ -902,6 +906,11 @@ lp_rast_create( unsigned num_threads )
memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
return rast;
no_full_scenes:
FREE(rast);
no_rast:
return NULL;
}

View File

@@ -399,14 +399,13 @@ llvmpipe_create_screen(struct sw_winsys *winsys)
return NULL;
#endif
screen = CALLOC_STRUCT(llvmpipe_screen);
#ifdef DEBUG
LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 );
#endif
LP_PERF = debug_get_flags_option("LP_PERF", lp_perf_flags, 0 );
screen = CALLOC_STRUCT(llvmpipe_screen);
if (!screen)
return NULL;

View File

@@ -39,6 +39,7 @@
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_pack_color.h"
#include "draw/draw_pipe.h"
#include "lp_context.h"
#include "lp_memory.h"
#include "lp_scene.h"
@@ -1010,11 +1011,13 @@ lp_setup_create( struct pipe_context *pipe,
struct draw_context *draw )
{
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
struct lp_setup_context *setup;
unsigned i;
if (!setup)
return NULL;
setup = CALLOC_STRUCT(lp_setup_context);
if (!setup) {
goto no_setup;
}
lp_setup_init_vbuf(setup);
@@ -1025,8 +1028,9 @@ lp_setup_create( struct pipe_context *pipe,
setup->num_threads = screen->num_threads;
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
if (!setup->vbuf)
goto fail;
if (!setup->vbuf) {
goto no_vbuf;
}
draw_set_rasterize_stage(draw, setup->vbuf);
draw_set_render(draw, &setup->base);
@@ -1034,6 +1038,9 @@ lp_setup_create( struct pipe_context *pipe,
/* create some empty scenes */
for (i = 0; i < MAX_SCENES; i++) {
setup->scenes[i] = lp_scene_create( pipe );
if (!setup->scenes[i]) {
goto no_scenes;
}
}
setup->triangle = first_triangle;
@@ -1044,11 +1051,17 @@ lp_setup_create( struct pipe_context *pipe,
return setup;
fail:
if (setup->vbuf)
;
no_scenes:
for (i = 0; i < MAX_SCENES; i++) {
if (setup->scenes[i]) {
lp_scene_destroy(setup->scenes[i]);
}
}
setup->vbuf->destroy(setup->vbuf);
no_vbuf:
FREE(setup);
no_setup:
return NULL;
}

View File

@@ -874,10 +874,11 @@ llvmpipe_update_setup(struct llvmpipe_context *lp)
}
variant = generate_setup_variant(lp->gallivm, key, lp);
insert_at_head(&lp->setup_variants_list, &variant->list_item_global);
lp->nr_setup_variants++;
llvmpipe_variant_count++;
if (variant) {
insert_at_head(&lp->setup_variants_list, &variant->list_item_global);
lp->nr_setup_variants++;
llvmpipe_variant_count++;
}
}
lp_setup_set_setup_variant(lp->setup,

View File

@@ -163,6 +163,9 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
lpr->num_slices_faces[level] = num_slices;
lpr->layout[level] = alloc_layout_array(num_slices, width, height);
if (!lpr->layout[level]) {
goto fail;
}
}
/* Compute size of next mipmap level */
@@ -172,6 +175,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
}
return TRUE;
fail:
for (level = 0; level <= pt->last_level; level++) {
if (lpr->layout[level]) {
FREE(lpr->layout[level]);
}
}
return FALSE;
}
@@ -196,7 +208,9 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
lpr->img_stride[0] = 0;
lpr->layout[0] = alloc_layout_array(1, width, height);
//lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
if (!lpr->layout[0]) {
return FALSE;
}
lpr->dt = winsys->displaytarget_create(winsys,
lpr->base.bind,
@@ -437,13 +451,15 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
struct winsys_handle *whandle)
{
struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
struct llvmpipe_resource *lpr;
unsigned width, height, width_t, height_t;
/* XXX Seems like from_handled depth textures doesn't work that well */
if (!lpr)
return NULL;
lpr = CALLOC_STRUCT(llvmpipe_resource);
if (!lpr) {
goto no_lpr;
}
lpr->base = *template;
pipe_reference_init(&lpr->base.reference, 1);
@@ -472,12 +488,15 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
template,
whandle,
&lpr->row_stride[0]);
if (!lpr->dt)
goto fail;
if (!lpr->dt) {
goto no_dt;
}
lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
if (!lpr->layout[0]) {
goto no_layout_0;
}
assert(lpr->layout[0]);
assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
lpr->id = id_counter++;
@@ -488,8 +507,11 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
return &lpr->base;
fail:
no_layout_0:
winsys->displaytarget_destroy(winsys, lpr->dt);
no_dt:
FREE(lpr);
no_lpr:
return NULL;
}