llvmpipe: Make more resilient to out-of-memory situations.
Most of the code was alright, but we were missing a few paths. Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -879,10 +879,14 @@ lp_rast_create( unsigned num_threads )
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unsigned i;
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rast = CALLOC_STRUCT(lp_rasterizer);
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if(!rast)
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return NULL;
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if (!rast) {
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goto no_rast;
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}
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rast->full_scenes = lp_scene_queue_create();
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if (!rast->full_scenes) {
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goto no_full_scenes;
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}
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for (i = 0; i < Elements(rast->tasks); i++) {
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struct lp_rasterizer_task *task = &rast->tasks[i];
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@@ -902,6 +906,11 @@ lp_rast_create( unsigned num_threads )
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memset(lp_dummy_tile, 0, sizeof lp_dummy_tile);
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return rast;
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no_full_scenes:
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FREE(rast);
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no_rast:
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return NULL;
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}
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@@ -399,14 +399,13 @@ llvmpipe_create_screen(struct sw_winsys *winsys)
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return NULL;
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#endif
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screen = CALLOC_STRUCT(llvmpipe_screen);
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#ifdef DEBUG
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LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 );
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#endif
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LP_PERF = debug_get_flags_option("LP_PERF", lp_perf_flags, 0 );
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screen = CALLOC_STRUCT(llvmpipe_screen);
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if (!screen)
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return NULL;
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@@ -39,6 +39,7 @@
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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#include "draw/draw_pipe.h"
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#include "lp_context.h"
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#include "lp_memory.h"
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#include "lp_scene.h"
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@@ -1010,11 +1011,13 @@ lp_setup_create( struct pipe_context *pipe,
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struct draw_context *draw )
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{
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struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
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struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
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struct lp_setup_context *setup;
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unsigned i;
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if (!setup)
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return NULL;
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setup = CALLOC_STRUCT(lp_setup_context);
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if (!setup) {
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goto no_setup;
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}
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lp_setup_init_vbuf(setup);
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@@ -1025,8 +1028,9 @@ lp_setup_create( struct pipe_context *pipe,
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setup->num_threads = screen->num_threads;
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setup->vbuf = draw_vbuf_stage(draw, &setup->base);
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if (!setup->vbuf)
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goto fail;
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if (!setup->vbuf) {
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goto no_vbuf;
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}
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draw_set_rasterize_stage(draw, setup->vbuf);
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draw_set_render(draw, &setup->base);
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@@ -1034,6 +1038,9 @@ lp_setup_create( struct pipe_context *pipe,
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/* create some empty scenes */
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for (i = 0; i < MAX_SCENES; i++) {
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setup->scenes[i] = lp_scene_create( pipe );
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if (!setup->scenes[i]) {
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goto no_scenes;
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}
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}
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setup->triangle = first_triangle;
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@@ -1044,11 +1051,17 @@ lp_setup_create( struct pipe_context *pipe,
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return setup;
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fail:
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if (setup->vbuf)
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;
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no_scenes:
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for (i = 0; i < MAX_SCENES; i++) {
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if (setup->scenes[i]) {
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lp_scene_destroy(setup->scenes[i]);
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}
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}
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setup->vbuf->destroy(setup->vbuf);
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no_vbuf:
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FREE(setup);
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no_setup:
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return NULL;
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}
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@@ -874,10 +874,11 @@ llvmpipe_update_setup(struct llvmpipe_context *lp)
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}
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variant = generate_setup_variant(lp->gallivm, key, lp);
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insert_at_head(&lp->setup_variants_list, &variant->list_item_global);
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lp->nr_setup_variants++;
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llvmpipe_variant_count++;
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if (variant) {
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insert_at_head(&lp->setup_variants_list, &variant->list_item_global);
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lp->nr_setup_variants++;
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llvmpipe_variant_count++;
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}
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}
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lp_setup_set_setup_variant(lp->setup,
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@@ -163,6 +163,9 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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lpr->num_slices_faces[level] = num_slices;
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lpr->layout[level] = alloc_layout_array(num_slices, width, height);
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if (!lpr->layout[level]) {
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goto fail;
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}
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}
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/* Compute size of next mipmap level */
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@@ -172,6 +175,15 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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}
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return TRUE;
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fail:
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for (level = 0; level <= pt->last_level; level++) {
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if (lpr->layout[level]) {
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FREE(lpr->layout[level]);
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}
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}
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return FALSE;
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}
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@@ -196,7 +208,9 @@ llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
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lpr->img_stride[0] = 0;
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lpr->layout[0] = alloc_layout_array(1, width, height);
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//lpr->layout[0][0] = LP_TEX_LAYOUT_LINEAR;
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if (!lpr->layout[0]) {
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return FALSE;
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}
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lpr->dt = winsys->displaytarget_create(winsys,
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lpr->base.bind,
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@@ -437,13 +451,15 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
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struct winsys_handle *whandle)
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{
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struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
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struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
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struct llvmpipe_resource *lpr;
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unsigned width, height, width_t, height_t;
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/* XXX Seems like from_handled depth textures doesn't work that well */
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if (!lpr)
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return NULL;
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lpr = CALLOC_STRUCT(llvmpipe_resource);
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if (!lpr) {
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goto no_lpr;
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}
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lpr->base = *template;
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pipe_reference_init(&lpr->base.reference, 1);
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@@ -472,12 +488,15 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
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template,
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whandle,
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&lpr->row_stride[0]);
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if (!lpr->dt)
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goto fail;
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if (!lpr->dt) {
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goto no_dt;
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}
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lpr->layout[0] = alloc_layout_array(1, lpr->base.width0, lpr->base.height0);
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if (!lpr->layout[0]) {
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goto no_layout_0;
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}
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assert(lpr->layout[0]);
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assert(lpr->layout[0][0] == LP_TEX_LAYOUT_NONE);
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lpr->id = id_counter++;
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@@ -488,8 +507,11 @@ llvmpipe_resource_from_handle(struct pipe_screen *screen,
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return &lpr->base;
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fail:
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no_layout_0:
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winsys->displaytarget_destroy(winsys, lpr->dt);
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no_dt:
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FREE(lpr);
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no_lpr:
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return NULL;
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}
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