intel/fs: restrict max push length on older GPUs to a smaller amount
Fixes crash in dEQP-GLES2.functional.uniform_api.random.79 Cc: mesa-stable Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12093>
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@@ -2656,16 +2656,23 @@ fs_visitor::assign_constant_locations()
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/* Now that we know how many regular uniforms we'll push, reduce the
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/* Now that we know how many regular uniforms we'll push, reduce the
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* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
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* UBO push ranges so we don't exceed the 3DSTATE_CONSTANT limits.
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*/
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*/
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/* For gen4/5:
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* Only allow 16 registers (128 uniform components) as push constants.
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*
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* If changing this value, note the limitation about total_regs in
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* brw_curbe.c/crocus_state.c
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*/
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const unsigned max_push_length = compiler->devinfo->ver < 6 ? 16 : 64;
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unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
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unsigned push_length = DIV_ROUND_UP(stage_prog_data->nr_params, 8);
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
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struct brw_ubo_range *range = &prog_data->ubo_ranges[i];
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if (push_length + range->length > 64)
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if (push_length + range->length > max_push_length)
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range->length = 64 - push_length;
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range->length = max_push_length - push_length;
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push_length += range->length;
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push_length += range->length;
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}
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}
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assert(push_length <= 64);
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assert(push_length <= max_push_length);
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}
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}
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bool
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bool
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