st/glsl_to_nir: use nir_lower_io_arrays_to_elements() to lower arrays

This pass is more fully featured, it supports geom and tess shaders.
It also supports interpolation intrinsics.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2017-11-15 14:36:22 +11:00
parent d99c7e0ff1
commit c86baf71fb

View File

@@ -634,7 +634,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_io_types);
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects);
if (nir->info.stage == MESA_SHADER_VERTEX) {
/* Needs special handling so drvloc matches the vbo state: */