st/glsl_to_nir: use nir_lower_io_arrays_to_elements() to lower arrays
This pass is more fully featured, it supports geom and tess shaders. It also supports interpolation intrinsics. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -634,7 +634,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_lower_var_copies);
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NIR_PASS_V(nir, nir_lower_io_types);
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NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects);
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if (nir->info.stage == MESA_SHADER_VERTEX) {
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/* Needs special handling so drvloc matches the vbo state: */
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