mesa: Correct the is_vertex_position decision for dlists.
We have to use _mesa_inside_dlist_begin_end instead of _mesa_inside_begin_end to see if we are inside a glBegin/glEnd block in case of display lists. So split the is_vertex_position function used in vertex attribute processing into a imm and dlist variant and use the appropriate _mesa_inside_begin_end variant. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@@ -522,20 +522,6 @@ TAG(MultiTexCoord4fv)(GLenum target, const GLfloat * v)
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}
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/**
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* If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
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* It depends on a few things, including whether we're inside or outside
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* of glBegin/glEnd.
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*/
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static inline bool
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is_vertex_position(const struct gl_context *ctx, GLuint index)
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{
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return (index == 0 &&
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_mesa_attr_zero_aliases_vertex(ctx) &&
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_mesa_inside_begin_end(ctx));
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}
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static void GLAPIENTRY
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TAG(VertexAttrib1fARB)(GLuint index, GLfloat x)
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{
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@@ -457,6 +457,20 @@ vbo_exec_begin_vertices(struct gl_context *ctx)
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}
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/**
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* If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
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* It depends on a few things, including whether we're inside or outside
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* of glBegin/glEnd.
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*/
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static inline bool
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is_vertex_position(const struct gl_context *ctx, GLuint index)
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{
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return (index == 0 &&
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_mesa_attr_zero_aliases_vertex(ctx) &&
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_mesa_inside_begin_end(ctx));
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}
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/**
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* This macro is used to implement all the glVertex, glColor, glTexCoord,
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* glVertexAttrib, etc functions.
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@@ -979,6 +979,20 @@ reset_vertex(struct gl_context *ctx)
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}
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/**
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* If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
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* It depends on a few things, including whether we're inside or outside
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* of glBegin/glEnd.
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*/
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static inline bool
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is_vertex_position(const struct gl_context *ctx, GLuint index)
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{
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return (index == 0 &&
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_mesa_attr_zero_aliases_vertex(ctx) &&
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_mesa_inside_dlist_begin_end(ctx));
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}
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#define ERROR(err) _mesa_compile_error(ctx, err, __func__);
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