mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.
Reviewed-by: Matt Turner <mattst88@gmail.com> v2: Use CONTEXT_INT rather than CONTEXT_ENUM. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -751,6 +751,9 @@ descriptor=[
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[ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
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[ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
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[ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
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# GL_ARB_compute_shader
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[ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
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]},
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# Enums restricted to OpenGL Core profile
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