glapi: remove the final function offset tags
A commit earlier this year reworked out python scripts to use a separate file for these. Followed by removing support from the parser, and removing all of the offset tags. Seems like we either missed a few, or people added them by mistake. Either way let's nuke the ones that are still around. Cc: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
@@ -153,32 +153,32 @@
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<!-- Framebuffer object functions -->
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<function name="CreateFramebuffers" offset="assign">
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<function name="CreateFramebuffers">
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<param name="n" type="GLsizei" />
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<param name="framebuffers" type="GLuint *" />
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</function>
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<function name="NamedFramebufferRenderbuffer" offset="assign">
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<function name="NamedFramebufferRenderbuffer">
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<param name="framebuffer" type="GLuint" />
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<param name="attachment" type="GLenum" />
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<param name="renderbuffertarget" type="GLenum" />
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<param name="renderbuffer" type="GLuint" />
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</function>
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<function name="NamedFramebufferParameteri" offset="assign">
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<function name="NamedFramebufferParameteri">
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<param name="framebuffer" type="GLuint" />
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<param name="pname" type="GLenum" />
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<param name="param" type="GLint" />
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</function>
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<function name="NamedFramebufferTexture" offset="assign">
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<function name="NamedFramebufferTexture">
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<param name="framebuffer" type="GLuint" />
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<param name="attachment" type="GLenum" />
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<param name="texture" type="GLuint" />
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<param name="level" type="GLint" />
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</function>
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<function name="NamedFramebufferTextureLayer" offset="assign">
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<function name="NamedFramebufferTextureLayer">
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<param name="framebuffer" type="GLuint" />
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<param name="attachment" type="GLenum" />
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<param name="texture" type="GLuint" />
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@@ -186,29 +186,29 @@
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<param name="layer" type="GLint" />
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</function>
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<function name="NamedFramebufferDrawBuffer" offset="assign">
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<function name="NamedFramebufferDrawBuffer">
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<param name="framebuffer" type="GLuint" />
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<param name="buf" type="GLenum" />
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</function>
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<function name="NamedFramebufferDrawBuffers" offset="assign">
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<function name="NamedFramebufferDrawBuffers">
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<param name="framebuffer" type="GLuint" />
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<param name="n" type="GLsizei" />
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<param name="bufs" type="const GLenum *" />
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</function>
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<function name="NamedFramebufferReadBuffer" offset="assign">
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<function name="NamedFramebufferReadBuffer">
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<param name="framebuffer" type="GLuint" />
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<param name="buf" type="GLenum" />
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</function>
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<function name="InvalidateNamedFramebufferData" offset="assign">
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<function name="InvalidateNamedFramebufferData">
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<param name="framebuffer" type="GLuint" />
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<param name="numAttachments" type="GLsizei" />
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<param name="attachments" type="const GLenum *" />
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</function>
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<function name="InvalidateNamedFramebufferSubData" offset="assign">
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<function name="InvalidateNamedFramebufferSubData">
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<param name="framebuffer" type="GLuint" />
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<param name="numAttachments" type="GLsizei" />
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<param name="attachments" type="const GLenum *" />
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@@ -218,35 +218,35 @@
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<param name="height" type="GLsizei" />
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</function>
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<function name="ClearNamedFramebufferiv" offset="assign">
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<function name="ClearNamedFramebufferiv">
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<param name="framebuffer" type="GLuint" />
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<param name="buffer" type="GLenum" />
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<param name="drawbuffer" type="GLint" />
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<param name="value" type="const GLint *" />
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</function>
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<function name="ClearNamedFramebufferuiv" offset="assign">
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<function name="ClearNamedFramebufferuiv">
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<param name="framebuffer" type="GLuint" />
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<param name="buffer" type="GLenum" />
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<param name="drawbuffer" type="GLint" />
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<param name="value" type="const GLuint *" />
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</function>
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<function name="ClearNamedFramebufferfv" offset="assign">
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<function name="ClearNamedFramebufferfv">
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<param name="framebuffer" type="GLuint" />
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<param name="buffer" type="GLenum" />
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<param name="drawbuffer" type="GLint" />
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<param name="value" type="const GLfloat *" />
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</function>
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<function name="ClearNamedFramebufferfi" offset="assign">
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<function name="ClearNamedFramebufferfi">
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<param name="framebuffer" type="GLuint" />
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<param name="buffer" type="GLenum" />
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<param name="depth" type="GLfloat" />
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<param name="stencil" type="GLint" />
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</function>
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<function name="BlitNamedFramebuffer" offset="assign">
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<function name="BlitNamedFramebuffer">
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<param name="readFramebuffer" type="GLuint" />
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<param name="drawFramebuffer" type="GLuint" />
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<param name="srcX0" type="GLint" />
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@@ -261,19 +261,19 @@
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<param name="filter" type="GLenum" />
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</function>
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<function name="CheckNamedFramebufferStatus" offset="assign">
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<function name="CheckNamedFramebufferStatus">
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<return type="GLenum" />
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<param name="framebuffer" type="GLuint" />
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<param name="target" type="GLenum" />
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</function>
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<function name="GetNamedFramebufferParameteriv" offset="assign">
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<function name="GetNamedFramebufferParameteriv">
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<param name="framebuffer" type="GLuint" />
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<param name="pname" type="GLenum" />
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<param name="param" type="GLint *" />
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</function>
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<function name="GetNamedFramebufferAttachmentParameteriv" offset="assign">
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<function name="GetNamedFramebufferAttachmentParameteriv">
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<param name="framebuffer" type="GLuint" />
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<param name="attachment" type="GLenum" />
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<param name="pname" type="GLenum" />
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@@ -7,7 +7,7 @@
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<category name="GL_ARB_get_texture_sub_image" number="165">
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<function name="GetTextureSubImage" offset="assign">
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<function name="GetTextureSubImage">
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<param name="xoffset" type="GLint"/>
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@@ -22,7 +22,7 @@
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<param name="pixels" type="GLvoid *"/>
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</function>
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<function name="GetCompressedTextureSubImage" offset="assign">
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<function name="GetCompressedTextureSubImage">
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<param name="xoffset" type="GLint"/>
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@@ -7,21 +7,21 @@
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<category name="GL_ARB_shader_subroutine" number="90">
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<function name="GetSubroutineUniformLocation" offset="assign">
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<function name="GetSubroutineUniformLocation">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="name" type="const GLchar *"/>
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<return type="GLint"/>
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</function>
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<function name="GetSubroutineIndex" offset="assign">
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<function name="GetSubroutineIndex">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="name" type="const GLchar *"/>
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<return type="GLuint"/>
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</function>
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<function name="GetActiveSubroutineUniformiv" offset="assign">
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<function name="GetActiveSubroutineUniformiv">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="index" type="GLuint"/>
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@@ -29,7 +29,7 @@
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<param name="values" type="GLint *" output="true"/>
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</function>
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<function name="GetActiveSubroutineUniformName" offset="assign">
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<function name="GetActiveSubroutineUniformName">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="index" type="GLuint"/>
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@@ -38,7 +38,7 @@
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<param name="name" type="GLchar *" output="true"/>
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</function>
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<function name="GetActiveSubroutineName" offset="assign">
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<function name="GetActiveSubroutineName">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="index" type="GLuint"/>
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@@ -47,19 +47,19 @@
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<param name="name" type="GLchar *" output="true"/>
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</function>
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<function name="UniformSubroutinesuiv" offset="assign">
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<function name="UniformSubroutinesuiv">
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<param name="shadertype" type="GLenum"/>
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<param name="count" type="GLsizei"/>
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<param name="indices" type="const GLuint *"/>
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</function>
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<function name="GetUniformSubroutineuiv" offset="assign">
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<function name="GetUniformSubroutineuiv">
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<param name="shadertype" type="GLenum"/>
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<param name="location" type="GLint"/>
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<param name="params" type="GLuint *" output="true"/>
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</function>
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<function name="GetProgramStageiv" offset="assign">
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<function name="GetProgramStageiv">
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<param name="program" type="GLuint"/>
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<param name="shadertype" type="GLenum"/>
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<param name="pname" type="GLenum"/>
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@@ -49,11 +49,11 @@
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<enum value="0x8E89" name="MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
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<enum value="0x8E8A" name="MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
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<function name="PatchParameteri" offset="assign">
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<function name="PatchParameteri">
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<param name="pname" type="GLenum"/>
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<param name="value" type="GLint"/>
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</function>
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<function name="PatchParameterfv" offset="assign">
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<function name="PatchParameterfv">
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<param name="pname" type="GLenum"/>
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<param name="values" type="const GLfloat *"/>
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</function>
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