glsl: Remove builtin_compiler from the build system.
We don't actually use anything from builtin_function.cpp, so we don't need to generate it anymore. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Acked-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
@@ -53,55 +53,25 @@ if env['msvc']:
|
||||
env.Prepend(CPPPATH = ['#/src/getopt'])
|
||||
env.PrependUnique(LIBS = [getopt])
|
||||
|
||||
if env['crosscompile'] and not env['embedded']:
|
||||
Import('builtin_glsl_function')
|
||||
else:
|
||||
# Copy these files to avoid generation object files into src/mesa/program
|
||||
env.Prepend(CPPPATH = ['#src/mesa/main'])
|
||||
env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE'))
|
||||
env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
|
||||
# Copy these files to avoid generation object files into src/mesa/program
|
||||
env.Prepend(CPPPATH = ['#src/mesa/program'])
|
||||
env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
|
||||
env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
|
||||
# Copy these files to avoid generation object files into src/mesa/program
|
||||
env.Prepend(CPPPATH = ['#src/mesa/main'])
|
||||
env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE'))
|
||||
env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
|
||||
# Copy these files to avoid generation object files into src/mesa/program
|
||||
env.Prepend(CPPPATH = ['#src/mesa/program'])
|
||||
env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
|
||||
env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
|
||||
|
||||
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
|
||||
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
|
||||
|
||||
mesa_objs = env.StaticObject([
|
||||
'hash_table.c',
|
||||
'imports.c',
|
||||
'prog_hash_table.c',
|
||||
'symbol_table.c',
|
||||
])
|
||||
mesa_objs = env.StaticObject([
|
||||
'hash_table.c',
|
||||
'imports.c',
|
||||
'prog_hash_table.c',
|
||||
'symbol_table.c',
|
||||
])
|
||||
|
||||
compiler_objs += mesa_objs
|
||||
|
||||
builtin_compiler = env.Program(
|
||||
target = 'builtin_compiler/builtin_compiler',
|
||||
source = compiler_objs + glsl_sources + \
|
||||
source_lists['BUILTIN_COMPILER_CXX_FILES'],
|
||||
)
|
||||
|
||||
# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
|
||||
# depends on glsl_parser.h
|
||||
env.Depends(builtin_compiler, glsl_parser)
|
||||
|
||||
builtin_glsl_function = env.CodeGenerate(
|
||||
target = 'builtin_function.cpp',
|
||||
script = 'builtins/tools/generate_builtins.py',
|
||||
source = builtin_compiler,
|
||||
command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
|
||||
)
|
||||
|
||||
env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', '#src/glsl/builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
|
||||
|
||||
Export('builtin_glsl_function')
|
||||
|
||||
if env['hostonly']:
|
||||
Return()
|
||||
|
||||
|
||||
glsl_sources += builtin_glsl_function
|
||||
compiler_objs += mesa_objs
|
||||
|
||||
glsl = env.ConvenienceLibrary(
|
||||
target = 'glsl',
|
||||
|
Reference in New Issue
Block a user