glsl: Remove builtin_compiler from the build system.

We don't actually use anything from builtin_function.cpp, so we don't
need to generate it anymore.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Kenneth Graunke
2013-09-03 21:22:17 -07:00
parent 76d2f73643
commit c845140a20
10 changed files with 21 additions and 251 deletions

View File

@@ -53,55 +53,25 @@ if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
if env['crosscompile'] and not env['embedded']:
Import('builtin_glsl_function')
else:
# Copy these files to avoid generation object files into src/mesa/program
env.Prepend(CPPPATH = ['#src/mesa/main'])
env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
# Copy these files to avoid generation object files into src/mesa/program
env.Prepend(CPPPATH = ['#src/mesa/program'])
env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
# Copy these files to avoid generation object files into src/mesa/program
env.Prepend(CPPPATH = ['#src/mesa/main'])
env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
# Copy these files to avoid generation object files into src/mesa/program
env.Prepend(CPPPATH = ['#src/mesa/program'])
env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
mesa_objs = env.StaticObject([
'hash_table.c',
'imports.c',
'prog_hash_table.c',
'symbol_table.c',
])
mesa_objs = env.StaticObject([
'hash_table.c',
'imports.c',
'prog_hash_table.c',
'symbol_table.c',
])
compiler_objs += mesa_objs
builtin_compiler = env.Program(
target = 'builtin_compiler/builtin_compiler',
source = compiler_objs + glsl_sources + \
source_lists['BUILTIN_COMPILER_CXX_FILES'],
)
# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
# depends on glsl_parser.h
env.Depends(builtin_compiler, glsl_parser)
builtin_glsl_function = env.CodeGenerate(
target = 'builtin_function.cpp',
script = 'builtins/tools/generate_builtins.py',
source = builtin_compiler,
command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
)
env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', '#src/glsl/builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
Export('builtin_glsl_function')
if env['hostonly']:
Return()
glsl_sources += builtin_glsl_function
compiler_objs += mesa_objs
glsl = env.ConvenienceLibrary(
target = 'glsl',