v3d/compiler: handle GL/Vulkan differences in uniform handling
This also adds a v3d_execution_environment, so compiler could know if it is generating code for OpenGL or Vulkan needs. Reviewed-by: Iago Toral <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
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c8212731e7
@@ -241,10 +241,13 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
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v3d_unit_data_create(0, const_offset));
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const_offset = 0;
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} else if (instr->intrinsic == nir_intrinsic_load_ubo) {
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uint32_t index = nir_src_as_uint(instr->src[0]) + 1;
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/* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
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* 1 (0 is gallium's constant buffer 0).
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*/
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uint32_t index = nir_src_as_uint(instr->src[0]);
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/* On OpenGL QUNIFORM_UBO_ADDR takes a UBO index
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* shifted up by 1 (0 is gallium's constant buffer 0).
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*/
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if (c->key->environment == V3D_ENVIRONMENT_OPENGL)
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index++;
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base_offset =
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vir_uniform(c, QUNIFORM_UBO_ADDR,
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v3d_unit_data_create(index, const_offset));
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@@ -333,6 +333,11 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
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return slot.slot_and_component & 3;
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}
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enum v3d_execution_environment {
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V3D_ENVIRONMENT_OPENGL = 0,
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V3D_ENVIRONMENT_VULKAN,
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};
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struct v3d_key {
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void *shader_state;
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struct {
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@@ -346,6 +351,8 @@ struct v3d_key {
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uint8_t num_tex_used;
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uint8_t ucp_enables;
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bool is_last_geometry_stage;
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enum v3d_execution_environment environment;
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};
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struct v3d_fs_key {
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@@ -107,6 +107,12 @@ static void
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v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b,
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nir_intrinsic_instr *intr)
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{
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/* On SPIR-V/Vulkan we are already getting our offsets in
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* bytes.
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*/
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if (c->key->environment == V3D_ENVIRONMENT_VULKAN)
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return;
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b->cursor = nir_before_instr(&intr->instr);
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nir_intrinsic_set_base(intr, nir_intrinsic_base(intr) * 16);
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@@ -454,6 +454,8 @@ pipeline_populate_v3d_key(struct v3d_key *key,
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* revisited based on all the clip related extensions available.
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*/
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key->ucp_enables = 0;
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key->environment = V3D_ENVIRONMENT_VULKAN;
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}
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/* FIXME: anv maps to hw primitive type. Perhaps eventually we would do the
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