v3d/compiler: handle GL/Vulkan differences in uniform handling

This also adds a v3d_execution_environment, so compiler could know if
it is generating code for OpenGL or Vulkan needs.

Reviewed-by: Iago Toral <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Alejandro Piñeiro
2020-09-11 23:42:19 +02:00
committed by Marge Bot
parent 4e2817fd33
commit c8212731e7
4 changed files with 22 additions and 4 deletions

View File

@@ -241,10 +241,13 @@ ntq_emit_tmu_general(struct v3d_compile *c, nir_intrinsic_instr *instr,
v3d_unit_data_create(0, const_offset));
const_offset = 0;
} else if (instr->intrinsic == nir_intrinsic_load_ubo) {
uint32_t index = nir_src_as_uint(instr->src[0]) + 1;
/* Note that QUNIFORM_UBO_ADDR takes a UBO index shifted up by
* 1 (0 is gallium's constant buffer 0).
*/
uint32_t index = nir_src_as_uint(instr->src[0]);
/* On OpenGL QUNIFORM_UBO_ADDR takes a UBO index
* shifted up by 1 (0 is gallium's constant buffer 0).
*/
if (c->key->environment == V3D_ENVIRONMENT_OPENGL)
index++;
base_offset =
vir_uniform(c, QUNIFORM_UBO_ADDR,
v3d_unit_data_create(index, const_offset));

View File

@@ -333,6 +333,11 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
return slot.slot_and_component & 3;
}
enum v3d_execution_environment {
V3D_ENVIRONMENT_OPENGL = 0,
V3D_ENVIRONMENT_VULKAN,
};
struct v3d_key {
void *shader_state;
struct {
@@ -346,6 +351,8 @@ struct v3d_key {
uint8_t num_tex_used;
uint8_t ucp_enables;
bool is_last_geometry_stage;
enum v3d_execution_environment environment;
};
struct v3d_fs_key {

View File

@@ -107,6 +107,12 @@ static void
v3d_nir_lower_uniform(struct v3d_compile *c, nir_builder *b,
nir_intrinsic_instr *intr)
{
/* On SPIR-V/Vulkan we are already getting our offsets in
* bytes.
*/
if (c->key->environment == V3D_ENVIRONMENT_VULKAN)
return;
b->cursor = nir_before_instr(&intr->instr);
nir_intrinsic_set_base(intr, nir_intrinsic_base(intr) * 16);

View File

@@ -454,6 +454,8 @@ pipeline_populate_v3d_key(struct v3d_key *key,
* revisited based on all the clip related extensions available.
*/
key->ucp_enables = 0;
key->environment = V3D_ENVIRONMENT_VULKAN;
}
/* FIXME: anv maps to hw primitive type. Perhaps eventually we would do the