radv: add radv_pipeline_generate_hw_gs() helper
For legacy GS path. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -3536,22 +3536,18 @@ radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
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}
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static void
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radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
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struct radeon_cmdbuf *cs,
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struct radv_pipeline *pipeline,
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const struct radv_gs_state *gs_state)
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radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
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struct radeon_cmdbuf *cs,
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struct radv_pipeline *pipeline,
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struct radv_shader_variant *gs,
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const struct radv_gs_state *gs_state)
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{
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struct radv_shader_variant *gs;
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unsigned gs_max_out_vertices;
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uint8_t *num_components;
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uint8_t max_stream;
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unsigned offset;
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uint64_t va;
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gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
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if (!gs)
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return;
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gs_max_out_vertices = gs->info.gs.vertices_out;
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max_stream = gs->info.info.gs.max_stream;
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num_components = gs->info.info.gs.num_stream_output_components;
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@@ -3616,6 +3612,21 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
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radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
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}
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static void
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radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
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struct radeon_cmdbuf *cs,
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struct radv_pipeline *pipeline,
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const struct radv_gs_state *gs_state)
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{
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struct radv_shader_variant *gs;
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gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
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if (!gs)
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return;
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radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
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}
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static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
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{
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uint32_t ps_input_cntl;
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