radv: add radv_pipeline_generate_hw_gs() helper

For legacy GS path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Samuel Pitoiset
2019-07-09 08:43:56 +02:00
parent 54e2470047
commit c81b719812

View File

@@ -3536,22 +3536,18 @@ radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
}
static void
radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_gs_state *gs_state)
radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
struct radv_shader_variant *gs,
const struct radv_gs_state *gs_state)
{
struct radv_shader_variant *gs;
unsigned gs_max_out_vertices;
uint8_t *num_components;
uint8_t max_stream;
unsigned offset;
uint64_t va;
gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
if (!gs)
return;
gs_max_out_vertices = gs->info.gs.vertices_out;
max_stream = gs->info.info.gs.max_stream;
num_components = gs->info.info.gs.num_stream_output_components;
@@ -3616,6 +3612,21 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
}
static void
radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
const struct radv_gs_state *gs_state)
{
struct radv_shader_variant *gs;
gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
if (!gs)
return;
radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
}
static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
{
uint32_t ps_input_cntl;