glsl: fix compat shaders in GLSL 1.40
The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shaders built with a compat profile
are compat shaders.
Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.
Fixes: a0c8b49284
"mesa: enable OpenGL 3.1 with ARB_compatibility"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
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@@ -429,6 +429,8 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
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this->language_version = version;
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this->compat_shader = compat_token_present ||
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(this->ctx->API == API_OPENGL_COMPAT &&
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this->language_version == 140) ||
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(!this->es_shader && this->language_version < 140);
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bool supported = false;
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