broadcom/compiler: add a lowering for robust image access
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18820>
This commit is contained in:

committed by
Marge Bot

parent
adcfd9bc2f
commit
c7e022abfd
@@ -1161,7 +1161,8 @@ bool vir_opt_constant_alu(struct v3d_compile *c);
|
||||
bool v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
|
||||
bool v3d_nir_lower_line_smooth(nir_shader *shader);
|
||||
bool v3d_nir_lower_logic_ops(nir_shader *s, struct v3d_compile *c);
|
||||
bool v3d_nir_lower_robust_buffer_access(nir_shader *shader, struct v3d_compile *c);
|
||||
bool v3d_nir_lower_robust_buffer_access(nir_shader *s, struct v3d_compile *c);
|
||||
bool v3d_nir_lower_robust_image_access(nir_shader *s, struct v3d_compile *c);
|
||||
bool v3d_nir_lower_scratch(nir_shader *s);
|
||||
bool v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
|
||||
bool v3d_nir_lower_image_load_store(nir_shader *s);
|
||||
|
Reference in New Issue
Block a user