clean up of eval_coord1/2f()
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@@ -1,10 +1,10 @@
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/* $Id: eval.c,v 1.7 1999/11/11 01:22:26 brianp Exp $ */
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/* $Id: eval.c,v 1.8 2000/01/13 00:30:41 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.3
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -2728,7 +2728,8 @@ _mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
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/* Lame internal function:
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*/
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void gl_EvalCoord1f( GLcontext *CC, GLfloat u )
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static void
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eval_coord1f( GLcontext *CC, GLfloat u )
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{
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struct immediate *i = CC->input;
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EVALCOORD1( i, u );
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@@ -2785,7 +2786,8 @@ _mesa_EvalCoord2f( GLfloat u, GLfloat v )
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/* Lame internal function:
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*/
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void gl_EvalCoord2f( GLcontext *CC, GLfloat u, GLfloat v )
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static void
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eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v )
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{
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struct immediate *i = CC->input;
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EVALCOORD2( i, u, v );
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@@ -2863,7 +2865,7 @@ _mesa_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
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gl_Begin( ctx, prim );
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for (i=i1;i<=i2;i++,u+=du) {
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gl_EvalCoord1f( ctx, u );
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eval_coord1f( ctx, u );
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}
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gl_End(ctx);
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}
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@@ -2896,7 +2898,7 @@ _mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
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gl_Begin( ctx, GL_POINTS );
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for (v=v1,j=j1;j<=j2;j++,v+=dv) {
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for (u=u1,i=i1;i<=i2;i++,u+=du) {
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gl_EvalCoord2f( ctx, u, v );
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eval_coord2f( ctx, u, v );
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}
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}
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gl_End(ctx);
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@@ -2905,14 +2907,14 @@ _mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
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for (v=v1,j=j1;j<=j2;j++,v+=dv) {
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gl_Begin( ctx, GL_LINE_STRIP );
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for (u=u1,i=i1;i<=i2;i++,u+=du) {
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gl_EvalCoord2f( ctx, u, v );
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eval_coord2f( ctx, u, v );
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}
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gl_End(ctx);
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}
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for (u=u1,i=i1;i<=i2;i++,u+=du) {
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gl_Begin( ctx, GL_LINE_STRIP );
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for (v=v1,j=j1;j<=j2;j++,v+=dv) {
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gl_EvalCoord2f( ctx, u, v );
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eval_coord2f( ctx, u, v );
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}
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gl_End(ctx);
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}
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@@ -2923,8 +2925,8 @@ _mesa_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
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/* can't be guaranteed to be coplanar! */
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gl_Begin( ctx, GL_TRIANGLE_STRIP );
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for (u=u1,i=i1;i<=i2;i++,u+=du) {
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gl_EvalCoord2f( ctx, u, v );
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gl_EvalCoord2f( ctx, u, v+dv );
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eval_coord2f( ctx, u, v );
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eval_coord2f( ctx, u, v+dv );
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}
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gl_End(ctx);
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}
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