replaced HashLookup() with _mesa_HashLookup()
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@@ -1,4 +1,4 @@
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/* $Id: texobj.c,v 1.11 2000/01/24 16:19:55 brianp Exp $ */
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/* $Id: texobj.c,v 1.12 2000/01/24 20:53:32 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -444,7 +444,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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newTexObj = ctx->Shared->DefaultD[dim];
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else {
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struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
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newTexObj = (struct gl_texture_object *) HashLookup(hash, texName);
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newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
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if (!newTexObj)
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newTexObj = gl_alloc_texture_object(ctx->Shared, texName, dim);
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