nir: add varying array splitting pass

V2:
 - fix matrix support, non-array matrices were being skipped in v1

v3:
 - handle lowering of tcs output loads correctly
 - correctly mark indirect locations for either in or out not both
   when processing a stage.
 - use nir_src_copy() when lowering stores.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-10-23 15:51:29 +11:00
parent 11efe42a73
commit c797bc6aa7
4 changed files with 386 additions and 0 deletions

View File

@@ -226,6 +226,7 @@ NIR_FILES = \
nir/nir_lower_indirect_derefs.c \
nir/nir_lower_int64.c \
nir/nir_lower_io.c \
nir/nir_lower_io_arrays_to_elements.c \
nir/nir_lower_io_to_temporaries.c \
nir/nir_lower_io_to_scalar.c \
nir/nir_lower_io_types.c \

View File

@@ -114,6 +114,7 @@ files_libnir = files(
'nir_lower_indirect_derefs.c',
'nir_lower_int64.c',
'nir_lower_io.c',
'nir_lower_io_arrays_to_elements.c',
'nir_lower_io_to_temporaries.c',
'nir_lower_io_to_scalar.c',
'nir_lower_io_types.c',

View File

@@ -2493,6 +2493,7 @@ bool nir_lower_alu_to_scalar(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
bool nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer);
void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);

View File

@@ -0,0 +1,383 @@
/*
* Copyright © 2017 Timothy Arceri
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/** @file nir_lower_io_arrays_to_elements.c
*
* Split arrays/matrices with direct indexing into individual elements. This
* will allow optimisation passes to better clean up unused elements.
*
*/
static unsigned
get_io_offset(nir_builder *b, nir_deref_var *deref, nir_variable *var,
unsigned *element_index)
{
nir_deref *tail = &deref->deref;
/* For per-vertex input arrays (i.e. geometry shader inputs), skip the
* outermost array index. Process the rest normally.
*/
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
tail = tail->child;
}
unsigned offset = 0;
while (tail->child != NULL) {
tail = tail->child;
if (tail->deref_type == nir_deref_type_array) {
nir_deref_array *deref_array = nir_deref_as_array(tail);
assert(deref_array->deref_array_type != nir_deref_array_type_indirect);
unsigned size = glsl_count_attribute_slots(tail->type, false);
offset += size * deref_array->base_offset;
unsigned num_elements = glsl_type_is_array(tail->type) ?
glsl_get_aoa_size(tail->type) : 1;
num_elements *= glsl_type_is_matrix(glsl_without_array(tail->type)) ?
glsl_get_matrix_columns(glsl_without_array(tail->type)) : 1;
*element_index += num_elements * deref_array->base_offset;
} else if (tail->deref_type == nir_deref_type_struct) {
/* TODO: we could also add struct splitting support to this pass */
break;
}
}
return offset;
}
static nir_variable **
get_array_elements(struct hash_table *ht, nir_variable *var,
gl_shader_stage stage)
{
nir_variable **elements;
struct hash_entry *entry = _mesa_hash_table_search(ht, var);
if (!entry) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
unsigned num_elements = glsl_type_is_array(type) ?
glsl_get_aoa_size(type) : 1;
num_elements *= glsl_type_is_matrix(glsl_without_array(type)) ?
glsl_get_matrix_columns(glsl_without_array(type)) : 1;
elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *));
_mesa_hash_table_insert(ht, var, elements);
} else {
elements = (nir_variable **) entry->data;
}
return elements;
}
static void
create_array_deref(nir_intrinsic_instr *arr_intr,
nir_intrinsic_instr *element_intr)
{
assert(arr_intr->variables[0]->deref.child);
nir_deref *parent = &element_intr->variables[0]->deref;
nir_deref_array *darr =
nir_deref_as_array(arr_intr->variables[0]->deref.child);
nir_deref_array *ndarr = nir_deref_array_create(parent);
ndarr->deref.type = glsl_get_array_element(parent->type);
ndarr->deref_array_type = darr->deref_array_type;
ndarr->base_offset = darr->base_offset;
if (ndarr->deref_array_type == nir_deref_array_type_indirect)
nir_src_copy(&ndarr->indirect, &darr->indirect, parent);
element_intr->variables[0]->deref.child = &ndarr->deref;
}
static void
lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
struct hash_table *varyings)
{
b->cursor = nir_before_instr(&intr->instr);
nir_variable **elements =
get_array_elements(varyings, var, b->shader->info.stage);
unsigned elements_index = 0;
unsigned io_offset = get_io_offset(b, intr->variables[0], var,
&elements_index);
nir_variable *element = elements[elements_index];
if (!element) {
element = nir_variable_clone(var, b->shader);
element->data.location = var->data.location + io_offset;
const struct glsl_type *type = glsl_without_array(element->type);
/* This pass also splits matrices so we need give them a new type. */
if (glsl_type_is_matrix(type)) {
type = glsl_vector_type(glsl_get_base_type(type),
glsl_get_vector_elements(type));
}
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
type = glsl_get_array_instance(type,
glsl_get_length(element->type));
}
element->type = type;
elements[elements_index] = element;
nir_shader_add_variable(b->shader, element);
}
nir_intrinsic_instr *element_intr =
nir_intrinsic_instr_create(b->shader, intr->intrinsic);
element_intr->num_components = intr->num_components;
element_intr->variables[0] = nir_deref_var_create(element_intr, element);
if (intr->intrinsic != nir_intrinsic_store_var) {
nir_ssa_dest_init(&element_intr->instr, &element_intr->dest,
intr->num_components, intr->dest.ssa.bit_size, NULL);
if (intr->intrinsic == nir_intrinsic_interp_var_at_offset ||
intr->intrinsic == nir_intrinsic_interp_var_at_sample) {
nir_src_copy(&element_intr->src[0], &intr->src[0],
&element_intr->instr);
}
nir_ssa_def_rewrite_uses(&intr->dest.ssa,
nir_src_for_ssa(&element_intr->dest.ssa));
} else {
nir_intrinsic_set_write_mask(element_intr,
nir_intrinsic_write_mask(intr));
nir_src_copy(&element_intr->src[0], &intr->src[0],
&element_intr->instr);
}
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
create_array_deref(intr, element_intr);
}
nir_builder_instr_insert(b, &element_intr->instr);
/* Remove the old load intrinsic */
nir_instr_remove(&intr->instr);
}
static bool
deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_var *deref)
{
nir_deref *tail = &deref->deref;
if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
tail = tail->child;
}
for (tail = tail->child; tail; tail = tail->child) {
if (tail->deref_type != nir_deref_type_array)
continue;
nir_deref_array *arr = nir_deref_as_array(tail);
if (arr->deref_array_type == nir_deref_array_type_indirect)
return true;
}
return false;
}
/* Creates a mask of locations that contains arrays that are indexed via
* indirect indexing.
*/
static void
create_indirects_mask(nir_shader *shader, uint64_t *indirects,
uint64_t *patch_indirects, nir_variable_mode mode)
{
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_load_var &&
intr->intrinsic != nir_intrinsic_store_var &&
intr->intrinsic != nir_intrinsic_interp_var_at_centroid &&
intr->intrinsic != nir_intrinsic_interp_var_at_sample &&
intr->intrinsic != nir_intrinsic_interp_var_at_offset)
continue;
nir_variable *var = intr->variables[0]->var;
if (var->data.mode != mode)
continue;
uint64_t loc_mask = 1 << var->data.location;
if (var->data.patch) {
if (deref_has_indirect(&b, var, intr->variables[0]))
patch_indirects[var->data.location_frac] |= loc_mask;
} else {
if (deref_has_indirect(&b, var, intr->variables[0]))
indirects[var->data.location_frac] |= loc_mask;
}
}
}
}
}
}
static void
lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
uint64_t *indirects, uint64_t *patch_indirects,
struct hash_table *varyings)
{
nir_foreach_function(function, shader) {
if (function->impl) {
nir_builder b;
nir_builder_init(&b, function->impl);
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_load_var &&
intr->intrinsic != nir_intrinsic_store_var &&
intr->intrinsic != nir_intrinsic_interp_var_at_centroid &&
intr->intrinsic != nir_intrinsic_interp_var_at_sample &&
intr->intrinsic != nir_intrinsic_interp_var_at_offset)
continue;
nir_variable *var = intr->variables[0]->var;
/* Skip indirects */
uint64_t loc_mask = 1 << var->data.location;
if (var->data.patch) {
if (patch_indirects[var->data.location_frac] & loc_mask)
continue;
} else {
if (indirects[var->data.location_frac] & loc_mask)
continue;
}
nir_variable_mode mode = var->data.mode;
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, b.shader->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
/* Skip types we cannot split.
*
* TODO: Add support for struct splitting.
*/
if ((!glsl_type_is_array(type) && !glsl_type_is_matrix(type))||
glsl_type_is_struct(glsl_without_array(type)))
continue;
if (var->data.location < VARYING_SLOT_VAR0 &&
var->data.location >= 0)
continue;
/* Don't bother splitting if we can't opt away any unused
* elements.
*/
if (var->data.always_active_io)
continue;
switch (intr->intrinsic) {
case nir_intrinsic_interp_var_at_centroid:
case nir_intrinsic_interp_var_at_sample:
case nir_intrinsic_interp_var_at_offset:
case nir_intrinsic_load_var:
case nir_intrinsic_store_var:
if ((mask & nir_var_shader_in && mode == nir_var_shader_in) ||
(mask & nir_var_shader_out && mode == nir_var_shader_out))
lower_array(&b, intr, var, varyings);
break;
default:
break;
}
}
}
}
}
}
void
nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
{
struct hash_table *split_inputs =
_mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
struct hash_table *split_outputs =
_mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
create_indirects_mask(producer, indirects, patch_indirects,
nir_var_shader_out);
create_indirects_mask(consumer, indirects, patch_indirects,
nir_var_shader_in);
lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
patch_indirects, split_outputs);
lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
patch_indirects, split_inputs);
/* Remove old input from the shaders inputs list */
struct hash_entry *entry;
hash_table_foreach(split_inputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
/* Remove old output from the shaders outputs list */
hash_table_foreach(split_outputs, entry) {
nir_variable *var = (nir_variable *) entry->key;
exec_node_remove(&var->node);
free(entry->data);
}
_mesa_hash_table_destroy(split_inputs, NULL);
_mesa_hash_table_destroy(split_outputs, NULL);
}