nir: add varying array splitting pass
V2: - fix matrix support, non-array matrices were being skipped in v1 v3: - handle lowering of tcs output loads correctly - correctly mark indirect locations for either in or out not both when processing a stage. - use nir_src_copy() when lowering stores. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -226,6 +226,7 @@ NIR_FILES = \
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nir/nir_lower_indirect_derefs.c \
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nir/nir_lower_int64.c \
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nir/nir_lower_io.c \
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nir/nir_lower_io_arrays_to_elements.c \
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nir/nir_lower_io_to_temporaries.c \
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nir/nir_lower_io_to_scalar.c \
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nir/nir_lower_io_types.c \
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@@ -114,6 +114,7 @@ files_libnir = files(
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'nir_lower_indirect_derefs.c',
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'nir_lower_int64.c',
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'nir_lower_io.c',
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'nir_lower_io_arrays_to_elements.c',
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'nir_lower_io_to_temporaries.c',
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'nir_lower_io_to_scalar.c',
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'nir_lower_io_types.c',
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@@ -2493,6 +2493,7 @@ bool nir_lower_alu_to_scalar(nir_shader *shader);
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bool nir_lower_load_const_to_scalar(nir_shader *shader);
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bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
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bool nir_lower_phis_to_scalar(nir_shader *shader);
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void nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer);
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void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
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void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
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383
src/compiler/nir/nir_lower_io_arrays_to_elements.c
Normal file
383
src/compiler/nir/nir_lower_io_arrays_to_elements.c
Normal file
@@ -0,0 +1,383 @@
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/*
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* Copyright © 2017 Timothy Arceri
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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/** @file nir_lower_io_arrays_to_elements.c
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*
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* Split arrays/matrices with direct indexing into individual elements. This
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* will allow optimisation passes to better clean up unused elements.
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*
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*/
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static unsigned
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get_io_offset(nir_builder *b, nir_deref_var *deref, nir_variable *var,
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unsigned *element_index)
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{
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nir_deref *tail = &deref->deref;
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/* For per-vertex input arrays (i.e. geometry shader inputs), skip the
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* outermost array index. Process the rest normally.
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*/
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if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
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tail = tail->child;
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}
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unsigned offset = 0;
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while (tail->child != NULL) {
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tail = tail->child;
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if (tail->deref_type == nir_deref_type_array) {
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nir_deref_array *deref_array = nir_deref_as_array(tail);
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assert(deref_array->deref_array_type != nir_deref_array_type_indirect);
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unsigned size = glsl_count_attribute_slots(tail->type, false);
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offset += size * deref_array->base_offset;
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unsigned num_elements = glsl_type_is_array(tail->type) ?
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glsl_get_aoa_size(tail->type) : 1;
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num_elements *= glsl_type_is_matrix(glsl_without_array(tail->type)) ?
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glsl_get_matrix_columns(glsl_without_array(tail->type)) : 1;
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*element_index += num_elements * deref_array->base_offset;
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} else if (tail->deref_type == nir_deref_type_struct) {
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/* TODO: we could also add struct splitting support to this pass */
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break;
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}
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}
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return offset;
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}
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static nir_variable **
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get_array_elements(struct hash_table *ht, nir_variable *var,
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gl_shader_stage stage)
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{
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nir_variable **elements;
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struct hash_entry *entry = _mesa_hash_table_search(ht, var);
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if (!entry) {
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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unsigned num_elements = glsl_type_is_array(type) ?
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glsl_get_aoa_size(type) : 1;
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num_elements *= glsl_type_is_matrix(glsl_without_array(type)) ?
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glsl_get_matrix_columns(glsl_without_array(type)) : 1;
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elements = (nir_variable **) calloc(num_elements, sizeof(nir_variable *));
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_mesa_hash_table_insert(ht, var, elements);
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} else {
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elements = (nir_variable **) entry->data;
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}
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return elements;
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}
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static void
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create_array_deref(nir_intrinsic_instr *arr_intr,
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nir_intrinsic_instr *element_intr)
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{
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assert(arr_intr->variables[0]->deref.child);
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nir_deref *parent = &element_intr->variables[0]->deref;
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nir_deref_array *darr =
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nir_deref_as_array(arr_intr->variables[0]->deref.child);
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nir_deref_array *ndarr = nir_deref_array_create(parent);
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ndarr->deref.type = glsl_get_array_element(parent->type);
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ndarr->deref_array_type = darr->deref_array_type;
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ndarr->base_offset = darr->base_offset;
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if (ndarr->deref_array_type == nir_deref_array_type_indirect)
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nir_src_copy(&ndarr->indirect, &darr->indirect, parent);
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element_intr->variables[0]->deref.child = &ndarr->deref;
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}
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static void
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lower_array(nir_builder *b, nir_intrinsic_instr *intr, nir_variable *var,
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struct hash_table *varyings)
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{
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b->cursor = nir_before_instr(&intr->instr);
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nir_variable **elements =
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get_array_elements(varyings, var, b->shader->info.stage);
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unsigned elements_index = 0;
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unsigned io_offset = get_io_offset(b, intr->variables[0], var,
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&elements_index);
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nir_variable *element = elements[elements_index];
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if (!element) {
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element = nir_variable_clone(var, b->shader);
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element->data.location = var->data.location + io_offset;
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const struct glsl_type *type = glsl_without_array(element->type);
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/* This pass also splits matrices so we need give them a new type. */
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if (glsl_type_is_matrix(type)) {
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type = glsl_vector_type(glsl_get_base_type(type),
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glsl_get_vector_elements(type));
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}
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if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
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type = glsl_get_array_instance(type,
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glsl_get_length(element->type));
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}
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element->type = type;
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elements[elements_index] = element;
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nir_shader_add_variable(b->shader, element);
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}
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nir_intrinsic_instr *element_intr =
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nir_intrinsic_instr_create(b->shader, intr->intrinsic);
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element_intr->num_components = intr->num_components;
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element_intr->variables[0] = nir_deref_var_create(element_intr, element);
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if (intr->intrinsic != nir_intrinsic_store_var) {
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nir_ssa_dest_init(&element_intr->instr, &element_intr->dest,
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intr->num_components, intr->dest.ssa.bit_size, NULL);
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if (intr->intrinsic == nir_intrinsic_interp_var_at_offset ||
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intr->intrinsic == nir_intrinsic_interp_var_at_sample) {
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nir_src_copy(&element_intr->src[0], &intr->src[0],
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&element_intr->instr);
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}
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nir_ssa_def_rewrite_uses(&intr->dest.ssa,
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nir_src_for_ssa(&element_intr->dest.ssa));
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} else {
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nir_intrinsic_set_write_mask(element_intr,
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nir_intrinsic_write_mask(intr));
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nir_src_copy(&element_intr->src[0], &intr->src[0],
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&element_intr->instr);
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}
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if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
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create_array_deref(intr, element_intr);
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}
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nir_builder_instr_insert(b, &element_intr->instr);
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/* Remove the old load intrinsic */
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nir_instr_remove(&intr->instr);
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}
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static bool
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deref_has_indirect(nir_builder *b, nir_variable *var, nir_deref_var *deref)
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{
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nir_deref *tail = &deref->deref;
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if (nir_is_per_vertex_io(var, b->shader->info.stage)) {
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tail = tail->child;
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}
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for (tail = tail->child; tail; tail = tail->child) {
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if (tail->deref_type != nir_deref_type_array)
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continue;
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nir_deref_array *arr = nir_deref_as_array(tail);
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if (arr->deref_array_type == nir_deref_array_type_indirect)
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return true;
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}
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return false;
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}
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/* Creates a mask of locations that contains arrays that are indexed via
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* indirect indexing.
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*/
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static void
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create_indirects_mask(nir_shader *shader, uint64_t *indirects,
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uint64_t *patch_indirects, nir_variable_mode mode)
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{
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nir_foreach_function(function, shader) {
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if (function->impl) {
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_var &&
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intr->intrinsic != nir_intrinsic_store_var &&
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intr->intrinsic != nir_intrinsic_interp_var_at_centroid &&
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intr->intrinsic != nir_intrinsic_interp_var_at_sample &&
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intr->intrinsic != nir_intrinsic_interp_var_at_offset)
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continue;
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nir_variable *var = intr->variables[0]->var;
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if (var->data.mode != mode)
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continue;
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uint64_t loc_mask = 1 << var->data.location;
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if (var->data.patch) {
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if (deref_has_indirect(&b, var, intr->variables[0]))
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patch_indirects[var->data.location_frac] |= loc_mask;
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} else {
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if (deref_has_indirect(&b, var, intr->variables[0]))
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indirects[var->data.location_frac] |= loc_mask;
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}
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}
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}
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}
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}
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}
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static void
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lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
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uint64_t *indirects, uint64_t *patch_indirects,
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struct hash_table *varyings)
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{
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nir_foreach_function(function, shader) {
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if (function->impl) {
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nir_builder b;
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nir_builder_init(&b, function->impl);
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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if (intr->intrinsic != nir_intrinsic_load_var &&
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intr->intrinsic != nir_intrinsic_store_var &&
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intr->intrinsic != nir_intrinsic_interp_var_at_centroid &&
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intr->intrinsic != nir_intrinsic_interp_var_at_sample &&
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intr->intrinsic != nir_intrinsic_interp_var_at_offset)
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continue;
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nir_variable *var = intr->variables[0]->var;
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/* Skip indirects */
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uint64_t loc_mask = 1 << var->data.location;
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if (var->data.patch) {
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if (patch_indirects[var->data.location_frac] & loc_mask)
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continue;
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} else {
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if (indirects[var->data.location_frac] & loc_mask)
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continue;
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}
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nir_variable_mode mode = var->data.mode;
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, b.shader->info.stage)) {
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assert(glsl_type_is_array(type));
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type = glsl_get_array_element(type);
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}
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/* Skip types we cannot split.
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*
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* TODO: Add support for struct splitting.
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*/
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if ((!glsl_type_is_array(type) && !glsl_type_is_matrix(type))||
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glsl_type_is_struct(glsl_without_array(type)))
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continue;
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if (var->data.location < VARYING_SLOT_VAR0 &&
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var->data.location >= 0)
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continue;
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/* Don't bother splitting if we can't opt away any unused
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* elements.
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*/
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if (var->data.always_active_io)
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continue;
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switch (intr->intrinsic) {
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case nir_intrinsic_interp_var_at_centroid:
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case nir_intrinsic_interp_var_at_sample:
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case nir_intrinsic_interp_var_at_offset:
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case nir_intrinsic_load_var:
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case nir_intrinsic_store_var:
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if ((mask & nir_var_shader_in && mode == nir_var_shader_in) ||
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(mask & nir_var_shader_out && mode == nir_var_shader_out))
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lower_array(&b, intr, var, varyings);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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}
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void
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nir_lower_io_arrays_to_elements(nir_shader *producer, nir_shader *consumer)
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{
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struct hash_table *split_inputs =
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_mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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struct hash_table *split_outputs =
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_mesa_hash_table_create(NULL, _mesa_hash_pointer,
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_mesa_key_pointer_equal);
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uint64_t indirects[4] = {0}, patch_indirects[4] = {0};
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create_indirects_mask(producer, indirects, patch_indirects,
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nir_var_shader_out);
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create_indirects_mask(consumer, indirects, patch_indirects,
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nir_var_shader_in);
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lower_io_arrays_to_elements(producer, nir_var_shader_out, indirects,
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patch_indirects, split_outputs);
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lower_io_arrays_to_elements(consumer, nir_var_shader_in, indirects,
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patch_indirects, split_inputs);
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/* Remove old input from the shaders inputs list */
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struct hash_entry *entry;
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hash_table_foreach(split_inputs, entry) {
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nir_variable *var = (nir_variable *) entry->key;
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exec_node_remove(&var->node);
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free(entry->data);
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}
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/* Remove old output from the shaders outputs list */
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hash_table_foreach(split_outputs, entry) {
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nir_variable *var = (nir_variable *) entry->key;
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exec_node_remove(&var->node);
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free(entry->data);
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}
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_mesa_hash_table_destroy(split_inputs, NULL);
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_mesa_hash_table_destroy(split_outputs, NULL);
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}
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