s/prim_setup/sp_draw_render_stage/, new comments
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@@ -93,10 +93,10 @@ struct pipe_context *softpipe_create( void )
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softpipe->quad.output = sp_quad_output_stage(softpipe);
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/*
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* Create drawing context and plug our render/setup stage into it.
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* Create drawing context and plug our rendering stage into it.
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*/
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softpipe->draw = draw_create();
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draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));
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draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
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/*
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* XXX we could plug GL selection/feedback into the drawing pipeline
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@@ -127,14 +127,6 @@ static inline GLint block( GLint x )
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static void setup_begin( struct draw_stage *stage )
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{
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struct setup_stage *setup = setup_stage(stage);
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setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
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}
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/**
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* Run shader on a quad/block.
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*/
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@@ -928,15 +920,32 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
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static void setup_begin( struct draw_stage *stage )
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{
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struct setup_stage *setup = setup_stage(stage);
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setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
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/*
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* XXX this is where we might map() the renderbuffers to begin
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* s/w rendering.
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*/
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}
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static void setup_end( struct draw_stage *stage )
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{
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/*
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* XXX this is where we might unmap() the renderbuffers after
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* s/w rendering.
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*/
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}
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/**
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* Create a new primitive setup/render stage.
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*/
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struct draw_stage *prim_setup( struct softpipe_context *softpipe )
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struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
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{
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struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
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@@ -22,8 +22,10 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef S_TRI_H
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#define S_TRI_H
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#ifndef SP_PRIM_SETUP_H
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#define SP_PRIM_SETUP_H
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/* Vertices are just an array of floats, with all the attributes
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* packed. We currently assume a layout like:
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@@ -43,7 +45,7 @@
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#include "s_context.h"
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extern struct draw_stage *prim_setup( struct softpipe_context *softpipe );
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extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe );
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#if 0 /* UNUSED? */
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@@ -104,11 +106,6 @@ void tri_triangle( struct tri_context *tri,
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#ifdef SETUP_PRIVATE
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GLboolean tri_setup( struct tri_context *tri,
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const struct vertex *v0,
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const struct vertex *v1,
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@@ -117,11 +114,9 @@ GLboolean tri_setup( struct tri_context *tri,
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void tri_rasterize( struct tri_context *tri );
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void tri_rasterize_spans( struct tri_context *tri );
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#endif
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#endif
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#endif
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#endif
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#endif /* SP_PRIM_SETUP_H */
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