s/prim_setup/sp_draw_render_stage/, new comments

This commit is contained in:
Brian
2007-07-12 13:43:33 -06:00
parent 4f218958cc
commit c78f372b17
3 changed files with 28 additions and 24 deletions

View File

@@ -93,10 +93,10 @@ struct pipe_context *softpipe_create( void )
softpipe->quad.output = sp_quad_output_stage(softpipe);
/*
* Create drawing context and plug our render/setup stage into it.
* Create drawing context and plug our rendering stage into it.
*/
softpipe->draw = draw_create();
draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));
draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
/*
* XXX we could plug GL selection/feedback into the drawing pipeline

View File

@@ -127,14 +127,6 @@ static inline GLint block( GLint x )
static void setup_begin( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);
setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
}
/**
* Run shader on a quad/block.
*/
@@ -928,15 +920,32 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
static void setup_begin( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);
setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
/*
* XXX this is where we might map() the renderbuffers to begin
* s/w rendering.
*/
}
static void setup_end( struct draw_stage *stage )
{
/*
* XXX this is where we might unmap() the renderbuffers after
* s/w rendering.
*/
}
/**
* Create a new primitive setup/render stage.
*/
struct draw_stage *prim_setup( struct softpipe_context *softpipe )
struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
{
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);

View File

@@ -22,8 +22,10 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef S_TRI_H
#define S_TRI_H
#ifndef SP_PRIM_SETUP_H
#define SP_PRIM_SETUP_H
/* Vertices are just an array of floats, with all the attributes
* packed. We currently assume a layout like:
@@ -43,7 +45,7 @@
#include "s_context.h"
extern struct draw_stage *prim_setup( struct softpipe_context *softpipe );
extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe );
#if 0 /* UNUSED? */
@@ -104,11 +106,6 @@ void tri_triangle( struct tri_context *tri,
#ifdef SETUP_PRIVATE
GLboolean tri_setup( struct tri_context *tri,
const struct vertex *v0,
const struct vertex *v1,
@@ -117,11 +114,9 @@ GLboolean tri_setup( struct tri_context *tri,
void tri_rasterize( struct tri_context *tri );
void tri_rasterize_spans( struct tri_context *tri );
#endif
#endif
#endif
#endif
#endif /* SP_PRIM_SETUP_H */