s/prim_setup/sp_draw_render_stage/, new comments
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@@ -127,14 +127,6 @@ static inline GLint block( GLint x )
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static void setup_begin( struct draw_stage *stage )
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{
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struct setup_stage *setup = setup_stage(stage);
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setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
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}
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/**
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* Run shader on a quad/block.
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*/
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@@ -928,15 +920,32 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
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static void setup_begin( struct draw_stage *stage )
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{
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struct setup_stage *setup = setup_stage(stage);
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setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
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/*
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* XXX this is where we might map() the renderbuffers to begin
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* s/w rendering.
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*/
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}
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static void setup_end( struct draw_stage *stage )
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{
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/*
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* XXX this is where we might unmap() the renderbuffers after
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* s/w rendering.
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*/
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}
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/**
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* Create a new primitive setup/render stage.
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*/
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struct draw_stage *prim_setup( struct softpipe_context *softpipe )
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struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
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{
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struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
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