get rid of GL_BOOLEAN definition (bug 8113)

This commit is contained in:
Brian Paul
2006-09-04 14:07:04 +00:00
parent e08557ad8a
commit c78e895f09

View File

@@ -34,10 +34,6 @@
#include "arrayobj.h"
#include "dispatch.h"
#ifndef GL_BOOLEAN
#define GL_BOOLEAN 0x9999
#endif
/**
* Update the fields of a vertex array object.
@@ -434,7 +430,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
}
update_array(ctx, &ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr);
sizeof(GLboolean), 1, GL_UNSIGNED_BYTE, stride, GL_FALSE, ptr);
if (ctx->Driver.EdgeFlagPointer)
ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );