intel/fs: lower ray query intrinsics
v2: Add helper for acceleration->root_node computation (Caio) v3: Update comment on "done" bit (Caio) Remove progress bool value for impl function (Caio) Don't use nir_shader_instructions_pass to search the shader (Caio) v4: Rename variable for if/else block (Caio) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
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@@ -49,6 +49,9 @@ void brw_nir_lower_combined_intersection_any_hit(nir_shader *intersection,
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/* We require the stack to be 8B aligned at the start of a shader */
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#define BRW_BTD_STACK_ALIGN 8
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bool brw_nir_lower_ray_queries(nir_shader *shader,
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const struct intel_device_info *devinfo);
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void brw_nir_lower_shader_returns(nir_shader *shader);
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bool brw_nir_lower_shader_calls(nir_shader *shader);
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