Add support for GL_ARB_draw_buffers extension
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@@ -126,6 +126,15 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
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? "enable" : "require");
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return false;
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}
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} if (strcmp(name, "GL_ARB_draw_buffers") == 0) {
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/* This extension is only supported in fragment shaders.
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*/
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if (state->target != fragment_shader) {
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unsupported = true;
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} else {
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state->ARB_draw_buffers_enable = (ext_mode != extension_disable);
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state->ARB_draw_buffers_warn = (ext_mode == extension_warn);
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}
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} else {
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unsupported = true;
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}
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@@ -59,6 +59,14 @@ struct _mesa_glsl_parse_state {
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/** Loop or switch statement containing the current instructions. */
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class ir_instruction *loop_or_switch_nesting;
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/**
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* \name Enable bits for GLSL extensions
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*/
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/*@{*/
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unsigned ARB_draw_buffers_enable:1;
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unsigned ARB_draw_buffers_warn:1;
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/*@}*/
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};
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typedef struct YYLTYPE {
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@@ -30,7 +30,7 @@
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#define Elements(x) (sizeof(x)/sizeof(*(x)))
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#endif
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static void
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static ir_variable *
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add_variable(const char *name, enum ir_variable_mode mode,
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const glsl_type *type, exec_list *instructions,
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glsl_symbol_table *symtab)
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@@ -48,6 +48,7 @@ add_variable(const char *name, enum ir_variable_mode mode,
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instructions->push_tail(var);
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symtab->add_variable(var->name, var);
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return var;
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}
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@@ -197,8 +198,6 @@ generate_110_fs_variables(exec_list *instructions,
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}
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generate_110_uniforms(instructions, symtab);
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/* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
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* FINISHME: at least 2, so hard-code 2 for now.
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@@ -212,14 +211,35 @@ generate_110_fs_variables(exec_list *instructions,
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symtab);
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}
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static void
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generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
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glsl_symbol_table *symtab, bool warn)
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{
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
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* FINISHME: at least 1, so hard-code 1 for now.
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*/
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const glsl_type *const vec4_type =
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glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
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const glsl_type *const vec4_array_type =
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glsl_type::get_array_instance(vec4_type, 1);
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ir_variable *const fd =
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add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
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symtab);
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if (warn)
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fd->warn_extension = "GL_ARB_draw_buffers";
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}
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static void
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generate_120_fs_variables(exec_list *instructions,
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glsl_symbol_table *symtab)
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{
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/* GLSL version 1.20 did not add any built-in variables in the fragment
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* shader.
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*/
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generate_110_fs_variables(instructions, symtab);
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generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
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}
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static void
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@@ -253,6 +273,17 @@ initialize_fs_variables(exec_list *instructions,
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generate_130_fs_variables(instructions, state->symbols);
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break;
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}
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/* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
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* can basically ignore any extension settings for it.
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*/
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if (state->language_version < 120) {
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if (state->ARB_draw_buffers_enable) {
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generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
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state->ARB_draw_buffers_warn);
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}
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}
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}
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void
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