Add support for GL_ARB_draw_buffers extension

This commit is contained in:
Ian Romanick
2010-04-07 16:59:46 -07:00
parent 887a8b07de
commit c77b257094
3 changed files with 54 additions and 6 deletions

View File

@@ -126,6 +126,15 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
? "enable" : "require");
return false;
}
} if (strcmp(name, "GL_ARB_draw_buffers") == 0) {
/* This extension is only supported in fragment shaders.
*/
if (state->target != fragment_shader) {
unsupported = true;
} else {
state->ARB_draw_buffers_enable = (ext_mode != extension_disable);
state->ARB_draw_buffers_warn = (ext_mode == extension_warn);
}
} else {
unsupported = true;
}

View File

@@ -59,6 +59,14 @@ struct _mesa_glsl_parse_state {
/** Loop or switch statement containing the current instructions. */
class ir_instruction *loop_or_switch_nesting;
/**
* \name Enable bits for GLSL extensions
*/
/*@{*/
unsigned ARB_draw_buffers_enable:1;
unsigned ARB_draw_buffers_warn:1;
/*@}*/
};
typedef struct YYLTYPE {

View File

@@ -30,7 +30,7 @@
#define Elements(x) (sizeof(x)/sizeof(*(x)))
#endif
static void
static ir_variable *
add_variable(const char *name, enum ir_variable_mode mode,
const glsl_type *type, exec_list *instructions,
glsl_symbol_table *symtab)
@@ -48,6 +48,7 @@ add_variable(const char *name, enum ir_variable_mode mode,
instructions->push_tail(var);
symtab->add_variable(var->name, var);
return var;
}
@@ -197,8 +198,6 @@ generate_110_fs_variables(exec_list *instructions,
}
generate_110_uniforms(instructions, symtab);
/* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
* FINISHME: at least 2, so hard-code 2 for now.
@@ -212,14 +211,35 @@ generate_110_fs_variables(exec_list *instructions,
symtab);
}
static void
generate_ARB_draw_buffers_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab, bool warn)
{
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_DRAW_BUFFERS. GL_MAX_DRAW_BUFFERS must be
* FINISHME: at least 1, so hard-code 1 for now.
*/
const glsl_type *const vec4_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 1);
ir_variable *const fd =
add_variable("gl_FragData", ir_var_out, vec4_array_type, instructions,
symtab);
if (warn)
fd->warn_extension = "GL_ARB_draw_buffers";
}
static void
generate_120_fs_variables(exec_list *instructions,
glsl_symbol_table *symtab)
{
/* GLSL version 1.20 did not add any built-in variables in the fragment
* shader.
*/
generate_110_fs_variables(instructions, symtab);
generate_ARB_draw_buffers_fs_variables(instructions, symtab, false);
}
static void
@@ -253,6 +273,17 @@ initialize_fs_variables(exec_list *instructions,
generate_130_fs_variables(instructions, state->symbols);
break;
}
/* Since GL_ARB_draw_buffers is included in GLSL 1.20 and later, we
* can basically ignore any extension settings for it.
*/
if (state->language_version < 120) {
if (state->ARB_draw_buffers_enable) {
generate_ARB_draw_buffers_fs_variables(instructions, state->symbols,
state->ARB_draw_buffers_warn);
}
}
}
void