radv: remove radv_graphics_pipeline::can_use_simple_input

Use the VS shader info instead.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22192>
This commit is contained in:
Samuel Pitoiset
2023-03-29 16:12:09 +02:00
committed by Marge Bot
parent 53b2b30d0b
commit c7784f1409
3 changed files with 8 additions and 11 deletions

View File

@@ -4409,13 +4409,6 @@ radv_pipeline_init_vertex_input_state(const struct radv_device *device,
}
}
if (pipeline->base.shaders[MESA_SHADER_VERTEX]) {
const struct radv_shader *vs_shader = pipeline->base.shaders[MESA_SHADER_VERTEX];
pipeline->can_use_simple_input = vs_shader->info.is_ngg == pdevice->use_ngg &&
vs_shader->info.wave_size == pdevice->ge_wave_size;
} else {
pipeline->can_use_simple_input = false;
}
if (vs_info->vs.dynamic_inputs)
pipeline->vb_desc_usage_mask = BITFIELD_MASK(util_last_bit(vs_info->vs.vb_desc_usage_mask));
else