freedreno/a6xx: Rename fd6_emit_3d_state()
To better reflect this is emitting 3d state, and to avoid a name conflict in the next patch. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20572>
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@@ -301,7 +301,7 @@ fd6_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
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// TODO move fd6_emit_streamout.. I think..
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if (emit.dirty_groups)
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fd6_emit_state(ring, &emit);
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fd6_emit_3d_state(ring, &emit);
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/* for debug after a lock up, write a unique counter value
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* to scratch7 for each draw, to make it easier to match up
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@@ -802,7 +802,7 @@ fd6_emit_non_ring(struct fd_ringbuffer *ring, struct fd6_emit *emit) assert_dt
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}
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void
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fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
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fd6_emit_3d_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
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{
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struct fd_context *ctx = emit->ctx;
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struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
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@@ -281,8 +281,8 @@ void fd6_emit_textures(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct fd_texture_stateobj *tex,
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const struct ir3_shader_variant *v) assert_dt;
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void fd6_emit_state(struct fd_ringbuffer *ring,
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struct fd6_emit *emit) assert_dt;
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void fd6_emit_3d_state(struct fd_ringbuffer *ring,
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struct fd6_emit *emit) assert_dt;
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void fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
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struct ir3_shader_variant *cp) assert_dt;
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