mesa: Report ARB_debug_output for both shader errors and warnings.

This ends up reusing the dynamic ID support, so a silly enum gets to go
away.  We don't assign good IDs to different messages yet, but at least
that's tractable now.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Eric Anholt
2013-02-22 15:57:25 -08:00
parent f0a191ca0f
commit c72cf53817
5 changed files with 15 additions and 13 deletions

View File

@@ -308,9 +308,10 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
'id' is the implementation-defined ID of the given message. */
static void
_mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
GLenum type, GLuint id, const char *fmt, va_list ap)
GLenum type, const char *fmt, va_list ap)
{
bool error = (type == GL_DEBUG_TYPE_ERROR_ARB);
bool error = (type == MESA_DEBUG_TYPE_ERROR);
GLuint msg_id = 0;
assert(state->info_log != NULL);
@@ -326,9 +327,9 @@ _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *const msg = &state->info_log[msg_offset];
struct gl_context *ctx = state->ctx;
/* Report the error via GL_ARB_debug_output. */
if (error)
_mesa_shader_debug(ctx, type, id, msg, strlen(msg));
_mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
ralloc_strcat(&state->info_log, "\n");
}
@@ -338,12 +339,11 @@ _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
GLenum type = GL_DEBUG_TYPE_ERROR_ARB;
state->error = true;
va_start(ap, fmt);
_mesa_glsl_msg(locp, state, type, SHADER_ERROR_UNKNOWN, fmt, ap);
_mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_ERROR, fmt, ap);
va_end(ap);
}
@@ -353,10 +353,9 @@ _mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
const char *fmt, ...)
{
va_list ap;
GLenum type = GL_DEBUG_TYPE_OTHER_ARB;
va_start(ap, fmt);
_mesa_glsl_msg(locp, state, type, 0, fmt, ap);
_mesa_glsl_msg(locp, state, MESA_DEBUG_TYPE_OTHER, fmt, ap);
va_end(ap);
}

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@@ -60,7 +60,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
}
void
_mesa_shader_debug(struct gl_context *, GLenum, GLuint,
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
const char *, int)
{
}

View File

@@ -44,7 +44,7 @@ extern "C" struct gl_shader *
_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint id,
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
/**

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@@ -1009,12 +1009,14 @@ _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
* \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
*/
void
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len )
{
enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;
debug_get_id(id);
if (len < 0)
len = strlen(msg);
@@ -1022,7 +1024,7 @@ _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id,
if (len >= MAX_DEBUG_MESSAGE_LENGTH)
len = MAX_DEBUG_MESSAGE_LENGTH - 1;
_mesa_log_msg(ctx, source, type, id, severity, len, msg);
_mesa_log_msg(ctx, source, type, *id, severity, len, msg);
}
/*@}*/

View File

@@ -74,7 +74,8 @@ _mesa_gl_debug(struct gl_context *ctx,
const char *fmtString, ...) PRINTFLIKE(5, 6);
extern void
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint id, const char *msg, int len );
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
void GLAPIENTRY
_mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id,