ddebug: dump shader buffers and images
this was unimplemented Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -158,6 +158,9 @@ util_dump_surface(FILE *stream,
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void
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util_dump_image_view(FILE *stream, const struct pipe_image_view *state);
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void
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util_dump_shader_buffer(FILE *stream, const struct pipe_shader_buffer *state);
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void
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util_dump_sampler_view(FILE *stream, const struct pipe_sampler_view *state);
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@@ -735,6 +735,25 @@ util_dump_image_view(FILE *stream, const struct pipe_image_view *state)
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}
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void
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util_dump_shader_buffer(FILE *stream, const struct pipe_shader_buffer *state)
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{
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if (!state) {
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util_dump_null(stream);
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return;
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}
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util_dump_struct_begin(stream, "pipe_shader_buffer");
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util_dump_member(stream, ptr, state, buffer);
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util_dump_member(stream, uint, state, buffer_offset);
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util_dump_member(stream, uint, state, buffer_size);
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util_dump_struct_end(stream);
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}
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void
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util_dump_sampler_view(FILE *stream, const struct pipe_sampler_view *state)
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{
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@@ -313,8 +313,19 @@ dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE
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DUMP_M(resource, dstate->sampler_views[sh][i], texture);
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}
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/* TODO: print shader images */
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/* TODO: print shader buffers */
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for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++)
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if (dstate->shader_images[sh][i].resource) {
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DUMP_I(image_view, &dstate->shader_images[sh][i], i);
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if (dstate->shader_images[sh][i].resource)
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DUMP_M(resource, &dstate->shader_images[sh][i], resource);
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}
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for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++)
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if (dstate->shader_buffers[sh][i].buffer) {
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DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i);
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if (dstate->shader_buffers[sh][i].buffer)
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DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer);
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}
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fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
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}
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@@ -804,7 +815,20 @@ dd_copy_draw_state(struct dd_draw_state *dst, struct dd_draw_state *src)
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else
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dst->sampler_states[i][j] = NULL;
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}
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/* TODO: shader buffers & images */
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for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++) {
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pipe_resource_reference(&dst->shader_images[i][j].resource,
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src->shader_images[i][j].resource);
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memcpy(&dst->shader_images[i][j], &src->shader_images[i][j],
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sizeof(src->shader_images[i][j]));
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}
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for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) {
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pipe_resource_reference(&dst->shader_buffers[i][j].buffer,
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src->shader_buffers[i][j].buffer);
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memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j],
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sizeof(src->shader_buffers[i][j]));
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}
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}
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if (src->velems)
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