inform driver of changed wrap/filter parameters due to binding of nv_texrect texture
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@@ -818,6 +818,14 @@ _mesa_BindTexture( GLenum target, GLuint texName )
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newTexObj->WrapT = GL_CLAMP_TO_EDGE;
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newTexObj->WrapT = GL_CLAMP_TO_EDGE;
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newTexObj->WrapR = GL_CLAMP_TO_EDGE;
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newTexObj->WrapR = GL_CLAMP_TO_EDGE;
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newTexObj->MinFilter = GL_LINEAR;
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newTexObj->MinFilter = GL_LINEAR;
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if (ctx->Driver.TexParameter) {
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static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
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static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
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(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_S, fparam_wrap );
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(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_T, fparam_wrap );
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(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_R, fparam_wrap );
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(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_MIN_FILTER, fparam_filter );
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}
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}
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}
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}
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}
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else {
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else {
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