inform driver of changed wrap/filter parameters due to binding of nv_texrect texture

This commit is contained in:
Roland Scheidegger
2004-02-06 15:27:42 +00:00
parent 4c6b629b38
commit c71ee917e3

View File

@@ -818,6 +818,14 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->WrapT = GL_CLAMP_TO_EDGE;
newTexObj->WrapR = GL_CLAMP_TO_EDGE;
newTexObj->MinFilter = GL_LINEAR;
if (ctx->Driver.TexParameter) {
static const GLfloat fparam_wrap[1] = {(GLfloat) GL_CLAMP_TO_EDGE};
static const GLfloat fparam_filter[1] = {(GLfloat) GL_LINEAR};
(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_S, fparam_wrap );
(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_T, fparam_wrap );
(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_WRAP_R, fparam_wrap );
(*ctx->Driver.TexParameter)( ctx, target, newTexObj, GL_TEXTURE_MIN_FILTER, fparam_filter );
}
}
}
else {